[1.4.18.0] SU2 Beta Survey - Performance (PC)

Please indicate your playability of the sim with the following statement - PC performance (frames per second) in this build is generally:
  • Great
  • Good
  • Acceptable
  • Poor
0 voters

To report a bug, please use a sub-category of Sim Update 2.

:arrow_down: Please provide additional information in the comment section below :arrow_down:

:warning: Reminder:

In previous builds I voted great. But with this build I voted good. I am experiencing a 5 to 15% FPS loss and stuttering seems to be just a bit worse.

There are many factors that could be causing this including, but not limited to, server issues, and I have the latest Nvidia graphics driver.

The previous build was better overall.

4 Likes

Somewhat agree. Although FPS is pretty much stable, the sudden fps drop re-occurred out of nowhere. The two previous builds are better. GPU temp is slightly higher in this build.

3 Likes

Had a couple of CTD this weekend… very unusual for me at least. I usually get WASM crashes which aggrevates the living F out of me because you’re 2 hours in to a flight and all of a sudden, controls are dead. Wtf? I was flying the Baron G58 last night… an hour into a flight… KACY to KTEB, crash to desktop. Latest beta.

Based on a few short flight this weekend, I was no significant changes to performance on my PC vs. the .16 or .14 builds.

2 Likes

Seems like the most fluid build of recent releases. Apart from occasional fps dips at some large airports when flying airliners.

1 Like

Were you changing graphics settings during the flights you got CTDs? I am noticing that when we mess with those during a session there seems to be freezes and CTDs after a while…

Ryzen 7 7600, RTX5070Ti (16 GB VRAM), 64 GB RAM

5120x1440 output with DLSS Super Resolution in Balanced Mode (Transformer Model)

Internal frame rate capped to 42 FPS using the Nvidia app, outputting 84 FPS with FSR3 on a VRR monitor (DLSS FG is currently bugged when flying the Fenix family aircraft)

Mostly “High” settings with a few tweaks here and there, ray-traced shadows on

Sim is still very main-thread (CPU) bound. Hopefully the team can make further substantial gains in this area. Because of this, many of the graphics options have little impact on performance, as they mostly tax the GPU, which in my case is greatly underutilized.

Otherwise, VRAM is still a contentious issue - folks flying complex tube liners on GPUs with 12 GB of VRAM or less should probably stick to 1200p or lower output resolutions (regardless of image reconstruction upscaling factors, which have little bearing on VRAM usage).

Flying the Fenix a320 family I’ve been seeing internal frame rates ranging from mid-30s (large, handmade airports with heavy traffic) to low 50s (sparser areas with little AI traffic).

No substantial changes in performance between SU2 Beta builds. Performance has been trending better since release (not a high bar to clear), but still far from optimal when flying complex aircraft.

Frame time dips still happen often, even in areas with little traffic and sparse detail, and ground textures can range from passable to downright ugly when at cruise altitude, with no evident connection to hardware bottlenecks.

Honestly, over six months in since MFS2024 was released, it is frustrating to have to spend so much time trying to find optimized settings and workarounds to the sims’s performance limitations instead of simply enjoying it for its many qualities.

Asobo still has a lot of ground to cover when it comes to performance, not to mention the long long list of systems, interface and infrastructure issues still present in the game.

4 Likes

As a matter of fact, yes! Actually, I did the same flight last night, KACY to KTEB… without changing any graphics.. completed the flight. and it was quite beautiful, weather and all…

1 Like

Full of stutters, micro-stutters and rubber-banding at times as well particularly around busy airports. That combined with still poor ground textures at anything lower that TLOD @ 200.

6 Likes

16gb graphics card on 3440x1440p unable to handle LSGG/LSZH due to VRAM . Unacceptable.

3 Likes

Yeah, anything less than 24GB will have issues. I have been monitoring my GPU usage and most of the times it’s around 15 to 17 GB usage. So …

1 Like

I have no issues with a 4080 in VR. 16GB Smooth as silk.

1 Like

Awesome !!! Thanks for the valuable information !!

Hopefully the next time you have an issue someone doesn’t respond to you like you did to me. Especially considering we aren’t even using the same display type and therefore your experience has no bearing to mine .. !!

Just post your experience.. no need to attempt to contradict my own..

Thanks

3 Likes

Can someone explain this to me? Awful stutters on approach to a small airport in Ghana. The scenery could not be simpler. I did several flights in the past weeks between some major European and US airports and didn’t experience anything like this. I had stable 60 fps during this approach and these stutters only started when I descended to about 3000ft. Take off and cruise were butter smooth. The whole flight ruined but these *&&^R stutters. It’s second time I experienced this. First time was also in the middle of nowhere, Mauritius island. What is wrong with this game?

1 Like

Same here. stutering after SU2 beta last release

I think it’s going to be awhile until they release the live SU2. There hasn’t been any builds this week at all and last week I think there have been several or so. It seems like Asobo and Microsoft have alot of work to do before releasing this SU2 I hope so we get a smooth running sim.

2 Likes

Iam using AMD FSR3 (latest swap) with DLAA or DLSS (dlss latest swap).

NVIDIA controlpanel vsync on, ingame vsync off.

60 hz 4K Monitor.

Nearly all on Ultra OR High except tex res. at med or low.

Fauna, airtraffic and airportquality at off.

Lods at about 100 to 150.

Rbar and Hags on.

Rolling Cache at 512gb

Zoomlevel in Cockpit 35.

Iam getting really nearly good stutterfree results overall with a C-Titan for example at Aerosoft EDDF or Fenix at Ini EGGL.

Using also Track ir, stream deck(iPad), Charts (iPad) , simlink, FSrealistic, Simhaptic.

9800x3d , rtx 5080, 64 gb ram, 3x 2TB M2 ssd, win 11 home.


MSFS2024 - OFF

5 Likes

I’m happy with where .18 is with regards to performance