Ryzen 7 7600, RTX5070Ti (16 GB VRAM), 64 GB RAM
5120x1440 output with DLSS Super Resolution in Balanced Mode (Transformer Model)
Internal frame rate capped to 42 FPS using the Nvidia app, outputting 84 FPS with FSR3 on a VRR monitor (DLSS FG is currently bugged when flying the Fenix family aircraft)
Mostly “High” settings with a few tweaks here and there, ray-traced shadows on
Sim is still very main-thread (CPU) bound. Hopefully the team can make further substantial gains in this area. Because of this, many of the graphics options have little impact on performance, as they mostly tax the GPU, which in my case is greatly underutilized.
Otherwise, VRAM is still a contentious issue - folks flying complex tube liners on GPUs with 12 GB of VRAM or less should probably stick to 1200p or lower output resolutions (regardless of image reconstruction upscaling factors, which have little bearing on VRAM usage).
Flying the Fenix a320 family I’ve been seeing internal frame rates ranging from mid-30s (large, handmade airports with heavy traffic) to low 50s (sparser areas with little AI traffic).
No substantial changes in performance between SU2 Beta builds. Performance has been trending better since release (not a high bar to clear), but still far from optimal when flying complex aircraft.
Frame time dips still happen often, even in areas with little traffic and sparse detail, and ground textures can range from passable to downright ugly when at cruise altitude, with no evident connection to hardware bottlenecks.
Honestly, over six months in since MFS2024 was released, it is frustrating to have to spend so much time trying to find optimized settings and workarounds to the sims’s performance limitations instead of simply enjoying it for its many qualities.
Asobo still has a lot of ground to cover when it comes to performance, not to mention the long long list of systems, interface and infrastructure issues still present in the game.