Platform
XBOX series X
Peripherals
Honeycomb Alpha/Bravo yoke and throttle, keyboard, mouse, Xbox controller
Base aircraft downloaded and installed.
Canada scenery downloaded and installed
PG: On, 128Gb cache
Route: CYBL - CYNJ, VFR
Aircraft: Carenado F33A MSFS 2024
This is the first upgrade where I didn’t have restart the app or my Xbox after the update was downloaded and installed , so that’s a huge step forward!
Scenery loaded without tiling AND without meaningful lag during the walk around. So far so good!
Peripherals, throttle in particular, were all mapped properly, however there was some lag once in the cockpit that could be measured in 10s of seconds. Sorta felt like a CTD was imminent but once everything caught up, things were sorted nicely.
EFB worked well and only ignored my removal of the VFR departure 1 time, which while not perfect is significantly better than usual with this beta.
The flight was smooth once leveled at altitude, and frame rates were good with only minor stutters here and there. Still some blurry gauges when popping back into the cockpit view from the drone view.
Notably, there was no lag or stutter when transiting at low altitude over PG areas of Metro Vancouver, which has been chronically noticeable. It was the best performance I have experienced to date in this SU beta.
ATC was decent, with only one talk-over, though it was a VFR flight with flight following, so my needs were low so not really a good flight to test for any changes.
The turbulence on departure and arrival is noticeable more extreme than 1.5.10 and poses much more challenge than earlier versions or msfs2020. Not sure if this is entirely realistic…
Now, there were some things that have been a bit more persistent and have extended across at least the past few beta versions and even from the outset of the initial release.
There were some weird lines on the base layer of scenery that were easiest to see when flying over the water and extended towards the horizon:
Not sure if this is a ‘bug’ but it has been visible on at least the last 2 updates.
This flight was in the evening, during sunset and there seemed to be some sudden lighting reductions that went along with some turbulence as the aircraft shuddered. It happened 3 times during the latter part of the flight but wasn’t captured in a photo. Also, 2 instances when the throttle went to idle and the back to the original setting, causing the gear horn to go off. This is the first time this has occurred using this aircraft. If it happens in an upcoming flight I will list it in the Bugs section.
Also spotted something a bit weird, showing a Dash 8-400 flight at 52,000 feet, at over 600kts, quite a ways out of its performance envelope. It’s not performance related and probably doesn’t belong here.
Lastly, because the performance was decent enough to look around outside and try some drone modes, the left and right trigger on the Xbox acts almost like a binary controlled button. The dead zone seems to extend to the extreme end of its travel and then the camera moves either up or down at a rate that makes doing vertical panning video shots practical and aesthetically impossible.
Notice the trigger throw is at the extreme right and the camera still has not moved. This behavior did not change despite changing the settings for dead zones etc.
I appreciate that these last couple of items aren’t performance related per se, but they are items that need to be addressed and fixed.
Overall, the performance was honestly pretty decent and I was able to get my flight planned and started within a few minutes, which is a departure from previous versions that have taken 40 - 60 minutes to get a stable working session. Frame rates were good and the scenery, aside from the lines in the scenery that I viewed over the water. The peripherals mapped properly and I didn’t have to perform any restarts. Though it was a fairly short flight (less than an hour) and was VFR so no real ATC issues, this was the best performing version of the SU3 beta I’ve tried so far.