[1.5.13.0] SU3 Beta Survey - Performance (Xbox)

Please indicate your playability of the sim with the following statement - Xbox performance (frames per second) in this build is generally:
  • Great
  • Good
  • Acceptable
  • Poor
0 voters

To report a bug, please use a sub-category of Sim Update 3.

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I have just completed a flight in the A320 v2 from Asobo premium deluxe Madrid to Inibuilds Ibiza. Xbox Series X.

Firstly, lod appears to be looking much better. Could see far out into the distance without blur and the textures looked good.

The issue with the cursor mode pointer inaccuracy also seems to be resolved, I didn’t have any major issues on this flight although need to test more.

Microstutters still happening whilst on the ground in Madrid. When landing in Ibiza the stutters lasted 1-2 seconds at a time although there was maybe 30 seconds or so between stuttering occurrences. Performance seems to be improved since the last build but these stutters really need to be eliminated if possible. Going to test other airports / aircraft and report back.





6 Likes

There is no improvements on airliners, just the placebo effect.

I flew one of my usual test flights with the A320v2 and nothing changed.

I can just copy+paste my last post from 1.5.12 or 1.5.10 and there is no diference. Same micro stutter (maybe is the extra telemetry, I HOPE SO!!!) and no improvement on the render distance.

I was almost going to post asking if the " * Modified the new LOD curve to keep a parabole over Screen Size 100% and activated the new curve by default" was also available for Xbox too?

So, I lunched another flight with the new Piper (It seemed like a good opportunity to try it out.) and I can say the sim looks way better. Render distance is better (not great yet, just better).

As a side note, really enjoyed the Piper.

4 Likes

Another flight completed tonight in the A321, Xbox SX.

Performance on this flight was better than my earlier flight although did suffer with the usual microstutters on landing in Barcelona.

Despite my previous post saying the cursor mode pointer inaccuracy looked to have been fixed - it isn’t. It was a nightmare for this flight, see screenshots below.


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Can anyone who uses the mouse confirm if there is still the huge mouse pointer or is it back to normal size ?

Still huge.

1 Like

Platform
XBOX series X

Peripherals
Honeycomb Alpha/Bravo yoke and throttle, keyboard, mouse, Xbox controller

Base aircraft downloaded and installed.

Canada scenery downloaded and installed

PG: On, 128Gb cache

Route: CYBL - CYNJ, VFR

Aircraft: Carenado F33A MSFS 2024

This is the first upgrade where I didn’t have restart the app or my Xbox after the update was downloaded and installed , so that’s a huge step forward!

Scenery loaded without tiling AND without meaningful lag during the walk around. So far so good!

Peripherals, throttle in particular, were all mapped properly, however there was some lag once in the cockpit that could be measured in 10s of seconds. Sorta felt like a CTD was imminent but once everything caught up, things were sorted nicely.

EFB worked well and only ignored my removal of the VFR departure 1 time, which while not perfect is significantly better than usual with this beta.

The flight was smooth once leveled at altitude, and frame rates were good with only minor stutters here and there. Still some blurry gauges when popping back into the cockpit view from the drone view.

Notably, there was no lag or stutter when transiting at low altitude over PG areas of Metro Vancouver, which has been chronically noticeable. It was the best performance I have experienced to date in this SU beta.

ATC was decent, with only one talk-over, though it was a VFR flight with flight following, so my needs were low so not really a good flight to test for any changes.

The turbulence on departure and arrival is noticeable more extreme than 1.5.10 and poses much more challenge than earlier versions or msfs2020. Not sure if this is entirely realistic…

Now, there were some things that have been a bit more persistent and have extended across at least the past few beta versions and even from the outset of the initial release.

There were some weird lines on the base layer of scenery that were easiest to see when flying over the water and extended towards the horizon:


Not sure if this is a ‘bug’ but it has been visible on at least the last 2 updates.

This flight was in the evening, during sunset and there seemed to be some sudden lighting reductions that went along with some turbulence as the aircraft shuddered. It happened 3 times during the latter part of the flight but wasn’t captured in a photo. Also, 2 instances when the throttle went to idle and the back to the original setting, causing the gear horn to go off. This is the first time this has occurred using this aircraft. If it happens in an upcoming flight I will list it in the Bugs section.

Also spotted something a bit weird, showing a Dash 8-400 flight at 52,000 feet, at over 600kts, quite a ways out of its performance envelope. It’s not performance related and probably doesn’t belong here.

Lastly, because the performance was decent enough to look around outside and try some drone modes, the left and right trigger on the Xbox acts almost like a binary controlled button. The dead zone seems to extend to the extreme end of its travel and then the camera moves either up or down at a rate that makes doing vertical panning video shots practical and aesthetically impossible.


Notice the trigger throw is at the extreme right and the camera still has not moved. This behavior did not change despite changing the settings for dead zones etc.

I appreciate that these last couple of items aren’t performance related per se, but they are items that need to be addressed and fixed.

Overall, the performance was honestly pretty decent and I was able to get my flight planned and started within a few minutes, which is a departure from previous versions that have taken 40 - 60 minutes to get a stable working session. Frame rates were good and the scenery, aside from the lines in the scenery that I viewed over the water. The peripherals mapped properly and I didn’t have to perform any restarts. Though it was a fairly short flight (less than an hour) and was VFR so no real ATC issues, this was the best performing version of the SU3 beta I’ve tried so far.

2 Likes

This patch has been brilliant for me. I crashed a flight but my own fault as I hadn’t configured the a321 properly and in battering rain and zero visibility I was sure a goner. Descending into the storm clouds over Finland were mesmerising.

5 Likes

I’m still getting stutters in either close up view out of cockpit window or external camera view. Nothings seems better or worse in this .13 in comparison to the previous build.

And can we please do something with the oversized mouse pointer, surely, come on.

1 Like

Initial impressions are that this build is much better than all of the previous ones. But still got a lot of stutters when panning the camera around and not the greatest performance at airports

But I’ve said it so many times now that it’s becoming a bit of a joke - Xbox cannot handle all of those static aircraft, vehicles, personnel and cows. We need to be able to get rid of them and until we can, performance in airliners will continue to be as shocking as it would be on 2020 with all of that enabled

5 Likes

A post was merged into an existing topic: [1.5.13.0] SU3 Beta Survey - Performance (VR)

1.5.13.0 seems very smooth. I see it loading large quantities of scenery in the distance and it never causes a stutter. Takeoff and flying have been perfectly smooth and the typical landing stutters are fairly small in the grand scheme of things. lucky 13 maybe?

3 Likes

Massively struggled with performance today using the A321 and inibuilds Gatwick. Previous beta versions I did not have much trouble at Gatwick but today the lagging is extreme and I have CTd’d twice whilst setting up the aircraft.

MSOBO EFB remains problematic for longer flights.
MKJP - [far?] A330 everything fine until I tried to bring simbrief plan in with SID STAR. Stuttered too badly. Aborted
MKTP - MKNG ATR72 short flight of loss than 5 waypoints, no SID STAR worked fine with simbrief plan copied via web planner
Istanbul - Belgrade ATR72 with simbrief plan in atr efb and copied into web planner and into game. Was going well until I tried to file a plan change to fly to 25000 instead of simbrief’s 16000. Heavy stuttering ensued. Aborted
Attempted same flight with altitude corrected. ATR loaded and preflighted ok. Imported plan to MSOBO EFB. Heavy stuttering. Aborted.
A detail in this last 2 attempts is that while the efb stayed out ok in the first, in the second it again started ok, but the moment I tried to change the Istanbul STAR, it went bad. On previous attempts it went bad with long segment waypoint generation so I was ignoring that part. This last was a relatively short flight - compared to 787 attempts..

Its now really clear the EFB has some regression. It used to be better

Series x, hotas, keyboard, mouse, 1gbs, 64gb cache

1 Like

Three test flights. My setup

Xbox X
TCA thrustmaster stick, throttles and rudder
Downloaded content
A320 Inibuilds
Live weather
daytime
LIPZ and LSGG are 2024 updated 3rd party airport addons. LSZH is 2020 verified.

1st Flight
LIPZ - LSZH - experienced CTD at the gate during preflight preparation - I don’t remember last time I experienced CTD. Maybe 2-3 times in very early beta.

reload sim and new free flight

2nd flight
LIPZ - LSZH - consistent low to moderate stuttering throughout the entire flight from taxing at LIPZ to gate at LSZH. Typically, for me in all iterations of SU3 beta, LIPZ is super smooth and LSZH has low to moderate stutter, this time the entire flight was glitchy.

3rd flight
LSZH - LSGG - moderate stuttering up until final approach. Final, landing and taxing at LSGG was a slideshow. On the ground up to 2 sec at times, so severe that I have never experienced this kind of poor performance in SU2 and all of SU3 betas

So definitely something going on in 1.5.13.0

1 Like

Same for me. Works great if you don’t open the sim EFB at all. If you haven’t already please contribute and vote my bug report.

1 Like

UPDATE:

I am currently flying YSSY - YBBN same aircraft. 3rd party handcrafted airports (YSSY is 2020, YBBN is 2024 Inibuilds).
Same setup except I also turned on the LIVE MULTIPLAYER in addition to live weather.

Absolutely smooth taxi, take off and cruise. 9.5/10
3-4 low level stutters. Looking at Sydney CBD the graphics look fantastic from about 5000 feet.

go figure why such a drastic difference compared to 12 hrs ago.

3 Likes

Unfortunately from 1.5.10 onwards on xbox it is impossible to use airliners due to strong drops in fps and constant blocks. Something broke my sim from then on

2 Likes

I’m doing a test flight from LFPG to EGGP in the A321lr as I’ve already done a couple of flights in the A321 but both ended in disaster as when bringing up the cursor in flight causes the ai pilot interference, especially on approach, the ai pilot interferes and kicks in Toga, sending the plane up. So only way to avoid that I have read is to only go in cursor with the mouse.

2 Likes