On the contrary, Steam VR is using the exact optimal resolution for the G2 (see Peter Peterson’s comments):
WMR Scaling and Dev Tools - Some Explanations
But I agree this is a massive amount of pixels to push!
On the contrary, Steam VR is using the exact optimal resolution for the G2 (see Peter Peterson’s comments):
WMR Scaling and Dev Tools - Some Explanations
But I agree this is a massive amount of pixels to push!