1440P, RTX 3060Ti, AMD 5600X - which one to upgrade next?

Not sure if the GPU or the CPU is whats recommended to upgrade next? Or should I get 32Gb instead of 16? SSD disks. as well…

Turn ON Options, Graphics Options, Developer, Developer Mode ON . Within one of the tabs (I don’t remember the name) is an FPS counter. Turn it on. Run MSFS for a while and observe what the counter says. It indicates whether you are CPU or GPU limited.

What do you want to improve? My guess is your 3060 ti is the weak spot for 1440p and you want to go to higher settings?

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At 1440p I would have thought the 3060ti should be doing ok. The 3070 and 3060ti were/are meant to be the two high end 1440p GPU’s.

I’ve got a 5600X paired with a 3080. I’m looking to upgrade the my 5600X when I can next afford it. The 5600X is still an ok all round CPU for the sim but it does struggle at busy airports with live traffic. Its certainly going to age faster with the sim going forward than a 3060ti will, I would imagine. The 5800X3D is clearly the way to go right now, or wait until the new 7000 CPU’s realise their potential, but thats a bigger investment.

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Hi there,
I am looking to buy a PC shortly and am also looking for some advice.
Would below work well for MSFS 1440p.
I have HP 25x nvidia with G-Sync at the moment (1080p) running FSX off a Acer E5!
Which 32" 1440p monitor would work well with below.
Thank you in advance.
CORSAIR iCUE 4000X RGB Tempered Glass Mid-Tower ATX Case
AMD Ryzen 7 5800X Eight Core CPU (3.8GHz-4.7GHz/36MB CACHE/AM4)
GIGABYTE B550 AORUS ELITE AX V2: DDR4, USB 3.2, Wi-Fi - ARGB Ready
32GB Corsair VENGEANCE RGB PRO DDR4 3200MHz (2 x 16GB)
8GB NVIDIA GEFORCE RTX 3060 Ti - HDMI, DP, LHR
1TB PCS PCIe M.2 SSD (3300 MB/R, 2900 MB/W)
3TB SATA-III 3.5" HDD, 6GB/s, 7200RPM, 64MB CACHE

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You already have a great match, a higher end gpu could see MSFS bottlenecked but a higher end cpu can’t … easy decision if you intend to upgrade both. Otherwise a gpu upgrade will give more FPS but you may have to lower LOD and traffic to benefit without stutters.

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Thank you for that info! =) I am currently in 1440P, but it would be nice to be able to use ULTRA settings. Is that more of a GPU thing? 3D objects etc more CPU? I guess Ive read that somewhere…

I’m surprised if you can’t use Ultra settings with that setup. I’d have pegged it as being capable of at least 50ish FPS or so at the default Ultra settings with DX11 (I haven’t tried DX12 in any real capacity yet, but that might make all 8GB cards stumble at the moment without pulling the textures back).

What does this mean? If you don’t have the sim on NVMe SSD, that’s something you should change ASAP.

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I built both my boys new setups this year. 11600k, 16 GB 3200 CL 16 RAM, 3060ti, and 970 Evo+ drives in both rigs.

Both get exceptional performance at 1440p resolution. Higher FPS across the board than my 11900k/32 GB 3600 CL 16 RAM/3080 10GB pushing a Samsung G9.

I wouldn’t change a thing if I were you.

If you’re just bored and itching to upgrade something, and not planning to run at or near 4k, then a new CPU/MOBO/16GB of the tightest RAM you can find is going to be your best bet. Putting the sim on a dedicated, non-OS m.2 drive would be the next thing.

That 3060ti is an absolute beast at 1440p, with arguably the best performance per dollar you will find.

Only swap that out if you are stepping up to 4k.

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Sorry, its an nVme - One of the fastest.

Hm…my stutter is probably caused by something else (classic groundstutter or low flight maybe). At the moment im only having Ultra set for the top two settings and clouds. Rest is set to high. You think my system can handle Ultra 50fps in 1440P? I’ll check and see, but I think the last time it wasnt working - but of course thats before DLSS. But I’ll probably stay with DX11 for now. The combo DX11 and DLSS is fine right? (also I prefer DLSS Quality, cant stand the look of the lower settings. Well “Balanced” is ok, but not more).

“That 3060ti is an absolute beast at 1440p, with arguably the best performance per dollar you will find.” - thats really good news to me. I knew it was a good card, but not “up there” (sort of speak, no pun intended)

For the most part its a GPU thing. The one sim graphic setting that is really effected by the power of your CPU is the terrain level of detail. Everything else is GPU related. I’d bare in mind that there’s quite often not much of a difference in over all image quality between high and ultra settings.

I’ve got a 3080, which will quite happily have everything set on ultra at 4K and not do any complaining but if dial things down to high I don’t see much of a difference in image quality. Maybe clouds only but its really very slight.

With my 3080 and 5600X set up I find whenever I’m getting bad performance in the sim its mainly always when there’s a lot of other stuff going on in the scene. Live traffic, hugely detailed large third party airports and other badly optimised scenery and/or aircraft. Terrain LOD over 200% will kill things for me.

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Sorry but with your hardware it is very much is a cpu thing, not gpu. A 5600X is normally not powerful enough to gpu limit an rtx3080 even at 4k all ultra, that’s only really possible with low LOD and very low or off traffic (or multiple screens & VR) … In your case only a bigger cpu will improve the things mentioned in para 3.

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But I was talking about his hardware though, specifically his 3060ti and its ability to handle ultra settings.

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I see, sorry for the misunderstanding. However I think he’s pretty well matched aready, a e.g. 3080 would let him use 4k TAA however, like for you the high LODs would be off limits and he’d have the same problems at busy airports etc. His rig now is as very much capable of 4k DLSS (quality), all ultra and LOD 350 - 400 (as mine is. 3800X, 3060)

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Running ULTRA now, lowered some depth of field settings etc, and running Terrain LOD at 150, and Objects still at 100. I might go higher (whats rec’d?). DLSS used (quality) and DX11 (12 is eating my VRAM). Got around 60-70 fps a clear day at KLAX with the “152” standing on runway. I guess I was fooled about the stutter close to ground and on the ground, but i realized thats the classic “problem” in FS2020. So glad I changed to ultra! =) Kudos to you.

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The higher the graphics the more headroom for LOD (vram allowing), I even have filtering maxed in NVCP

PS what is your actual monitor size and resoution?

Another suggestion as you have limited vram … remove the page file from the drive with your MSFS content on, so long as you have a swap file elsewhere you’ll be fine. Mine is 10GB fixed size on SSD, no problems.

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Hi. For now, I have not touched NCP at all. What I have changed is Vsync on in the sim setting of 50% of refreshrate (which is 144hz in my case). Do I get lower I get “red background” on the Developer FPS-counter. It does not seem to like that I go lover than 55%. Otherwize 33 would be enough right?

What I still see when moving the aircraft quick is some sort of microstutter to the graphics, the landscapes horizontal position is starting to stutter. Also I still have small stutters on the ground (but much less than I though I would have with Ultra).

Are there any settings in NCP that i proven to help? I have read so many different posts regarding this, but I have always got back to the default NCP state. For now Im not even using the higher energysetting, but the default.

Please tell me (us) more about you personal settings, and what they do. =)

The…page…file? Not following, sorry… We are not talking about Direct X buffer (something, something) that couldb be cleaned via Win 10’s disktool?

In my post above is good NVCP settings for pretty much for everyone but avoid high quality filtering if your gpu is on the weak side. I don’t have a high refresh rate monitor but if I did I would be setting a max fps of about 60 in the sim or in NVCP, whichever seems best. I rarely get more than 52-53 fps anyway.

Page file and swap file are acronyms for virtual memory (nothing to do with vram). You can find it in advanced system settings/advanced under performance. Mine looks like this although V: is actually a partition on E: (but it doesn’t need to be). You can leave it system managed, the important thing is to keep it off the same drive as your community and official folders.
image

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For what it’s worth I have default settings in the NVCP except frames being capped at 40. Ingame, I have the default Ultra settings with DX11 and TAA 100% and Vsync on capped to 1/3rd monitor refresh (which I have set to 120). PG is off on account of being ugly.

My page file is 12GB which it was by default. It’s located on same SSD as OS and sim. MSFS does not seem to actually use the page file though (it seems to reserve/commit some memory from it, but never proceeds to actually use it).

HAGS is off.

I get strutter only on the ground really, especially when doing a quick 180 on TrackIR after spawning (especially on some custom airports). That being said, on account of personal preference, I don’t use tubeliners and large airports.

My system is i5 12400, 3070 Ti and 16GB CL 16 3800Mhz. So fairly similar with faster GPU (though I’m CPU bound when not capping frame rate, so there shouldn’t be a huge difference).

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Not sure if its classed as a lower GPU, its a 3060 Ti, 8Gb VRAM.
Thank you. =)

I will probably turn PG off as well, it only looks “good” from far away. So you have voth 40fps capped in NCP and then also capped in game? Is there no problem in doing that, or any special advantages? =)

I miss TAA, lets hope DX12 together with DLSS will be improved. For now its OK, but shimmering water and blinking graphics on ground is not so fun to see. Also, that VRAM issue needs ot be fixed.

Not sure, I initially didn’t use the Vsync program capping and it’s left there from when I didn’t. Probably the NVCP setting is fully redundant now.

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