1440p Users - Sharpen PostProcess

Just wondering if 1440p users were using the sharpen post process, it’s on by default but can be turned off in the usercfg?

I can never make up my mind whether it looks better with or without…

Then I suggest go for performance. There is also DSR in NVCP that does a nice job and is fps friendly (at least it is on my rtx3060 12GB).

Don’t see a performance difference either way, just purely visual difference.

Ah then beauty is in the eye of the beholder and it’s really up to you. However I suggest whichever renders clouds the best.

Never heard of it. Can you explain a little? I get pixelated clouds (not too bad and I’m not a serial complainer, so I just look past it). But I’d love to not have them.

1 Like

Interested to know more aswell

1440p user here, I’ve turned it off before and it makes the image pretty blurry (all settings maxed out aside from render scale at 100).

1 Like

I’m on a 1440p ultrawide VA panel. Experiemented with off and it made the sim looked soft. Will leave mine on.

Hmm interesting, I think I have come to the conclusion it definitely looks better with the Sharpen off…

I have had the same experience. I agree that it looks better with sharpening off. Way too blurry for me with it on.

That makes no sense at all. The blurry effect comes from disabling the sharpening effect. I used to disable this after SU5 to camouflage the downgraded clouds a bit. “Cloudwise” it looked better without sharpening, because the clouds were more “blended together”. But this affected the details of objects on the ground as well, so it was always a compromise (i.e. airports, etc.)

After they fixed the color banding of the clouds with the recent hotfix, it also restored the visuals regarding the “whitening” of the clouds a bit. So i decided to enable sharpening again. It looks clearly better for me now, yet there’s still much to be done on the cloud topic.

For me it’s the trees that look bad with the sharpen on in the usercfg. They are sort of grainy and stand out in the distance so obviously.

1 Like

For the time being I have sharpen off in the usercfg and then added some of my own with the nvidia filters. Seems to be the best compromise but I’ll probably change my mind when next on. At the moment it feels like P3D with more tweaking than flying ha!

1 Like

Yes true, the trees always look extremley “crisp” and kind of “noisy/grainy”, which makes them unnaturally standing out of their surroundings.
I always thought it had to do with TAA, but yeah maybe the sharpening might be responsible for this, good point. Going to check this out soon.

I’d like to sharpen the textures of bing maps if possible. Looks a bit blurry at 1440p.

That grainyness is what we call shimmer! It’s terrible in VR unless it’s low. Light g conditions

2 Likes

Yep, this is what I get a lot of then unless I take off the sharpen post process.

Ah thanks for clarifying this lol… I always wondered what people ment with this “shimmering” in VR. But if i recall correctly, it was always said to be connected to Antialiasing/TAA, right?

Yeah it looks like bad AA but there is some uncertainty about whether thats actually the technical cause…