Is this for the sim at large, or just dev? I thought I saw this as the default in SU9 but clearly have frame rate differences between NanoVG on dev mode and leaving dev mode (and exiting dev mode resets my gauges like toggling NanoVG in su9)?
It’s a rendering library made for OpenGL, which Fs2020 now uses to display instruments made in XML. This used to be done in GDI which was a massive hog on cpu. A more efficient way to make up gauges in cockpit plainly.
Depending on the cockpit and gauges, it can make a big difference in performance. For instance, the PMDG DC-6 profits a lot from this rendering method, it can improve the framerate by 30-50%.
It was previously located in the Dev mode menu, and many DC-6 users turned it on from there. Now that you don’t need dev mode anymore to use it, the flights get logged properly (which isn’t the case while in dev mode).
FYI. …just got the new beta update… took 7 ctd’s to get it open. Nanovg mode…if its on, the multi window caused the game to CTD. Off the rendering windows work…ah the joys of running beta!
My Bad – I was not specif enough . Dx11 or Dx12.
I have the background flickering in DX11, when NanVG is ON.
I need to try DX12 …
Luckily (for me), both DX11 & X12 seem to work fine on my modest gaming laptop, – I just stuck with DX11 ( If it ain’t broke, don’t fix it — type of thing)
“If it ain’t broke, don’t fix it” is a smart plan in general, but not really what a beta test is about. DX12 has been far better for me for a few releases, but I’d not have known without trying it.