I’m exhausted. Yesterday, I finally got out of career mode when the 208 was blown away on landing by a light wind. (before that, I had CDT 2 times). I’m not going back there again until this piece of meaningless computer code is completely redone. I’m going back to NeoFly.
C208 is a broken aircraft. I believe that aircraft repair should be the main task of the developer. It is impossible to land С208 because it does not have a low-throttle mode.
After the last patch, it looks like the CJ4 was fixed up (other than flickering textures) and it was fine in the short free flight I tried. I’m debating getting it as a company plane in career mode once I get the VIP charter specialization to make it available.
I know your first 172 company plane can be bought steeply discounted and used. Does that discount apply to whatever plane you buy first, or just the 172? I ask because one of my thoughts is to just grind until I can afford the CJ4 as my first company plane if it would be able to get the discount. It’s one of the few aircraft I actually want to fly, which is my reasoning for this.
And yes, I’m aware of the current possible bug related to no/limited CJ4 missions availability. That will play into my decision, but I’m still a ways away from buying one anyway if I actually go through with it.
If you are talking bout low and high idle with the condition lever - it definitely does work as well as going into reverse thrust …. I am using the Honeycomb Bravo throttle quadrant and pretty much used the same mappings as in 2020. Some good YouTube videos on setting up turbo props for 2024.
Oh there’s no intent behind this. They haven’t even begun that feature yet, you know like a basic feature any video game would have. In their haste to get this product out the door, they just started mashing features together. So now you’ve got this bizarre mix of first timer friendly features like doing a single trip around the pattern inside the blue rectangles, coupled with extremely overdone weather effects creating landings that are way outside the aircraft’s limitations. Career Mode is the wild west right now.
I agree 100%. In any category or mission type, you should be able to pick one star to five star flights that are actually representative of that flight. You want to fly medium cargo 30 nm between two 8000x150’ runways on a calm clear morning in Florida? One-star, knock yourself out. You want to engage nightmare mode? Ok, now cross the Rockies and put it down in a suburban parking lot with hard IMC (a flight I actually got yesterday). Five-stars, here’s your bonus, achievement, pin for your profile’s uniform and referral letter to the FAA disciplinary board, congratulations.
Someday maybe.
Yeah they’ve made quite the drug alright. Increasing cravings followed by increasingly bigger life regrets, and the vicious cycle continues.
Lucky you! I can land the C208 on most missions now, but with heavy XP penalties. I don’t like seeing my performance rated at “C”. Some penalities I can understand, but others seem unreasonable or harsh.
Getting the 208 down is like learning to ride a wild stallion for sure. One trick I learned was to put the condition lever to low idle before landing, which is counter to the checklist and real life. The turboprop makes too much thrust if you don’t. Another trick is to use the G1000 wind display to make sure you’re landing into a headwind. It’s the only reliable weather info I’ve found so far. If you come in with high idle and a tailwind, boy oh boy, you’re in for a fun one.
Can you delegate the radio to the copilot with an assistance option? That should definitely be a thing if it isn’t. On most of my takeoffs I’m busy trying to not hit a canyon wall or stall the wobbly bobbly Caravan, meanwhile the simulator is impatiently tapping its foot waiting for me to contact Center. Just give me a minute! Jeeze.
This should not have any effect in flight so not realistic. It should only affect the ground idle RPM.
What do you think this is? A simulator?
But seriously, I don’t know much about turboprops. I just noticed that dropping from high to low idle drops the engine torque by 500 ft/lbs, and this helps you slow down on final.
Sim rate is a good way to slow things down so you can manage everything. I occasionally slow it down to what seems like 50% normal speed when landing in sketch conditions with gusting winds.
Otherwise another lifehack I have found is to change your flight plan when you’re at the aircraft inspection screen. Open up EPG and remove all the waypoints and change your flight rules to VFR in the flights details screen before you switch back to the route menu and send it to your avionics and atc. Also pay attention to the cruise altitude, the game thinks the 208b can fly at FL28… yea right, can barely get this thing over FL15.
Sometimes missions will change flight rules back to IFR, check it again before you start taxiing out and and change it back to VFR. Check to see if the predefined approach is IFR, if it is, change it to RNAV or Visual, then send it to avionics and to atc again.
I generally have good luck with the 208b, I only fail maybe 5% of my landings.
I don’t understand the airline procedures ■■■■, some of my missions show 100% and other 75%, all using the same procedures.
Yeah, I think that happens when meddling with the IFR/VFR part of the flight plan. I always just immediately cancel my IFR once I get airborne and I always get a 100% for airline procedures.
I’ve also noticed that it doesn’t care what airspaces I’m flying through. In other missions you get an “overflying the airport” penalty for busting airspace. Not sure if they dropped that check for all missions, if it’s assuming I’m always IFR and under ATC control even though I canceled IFR, or if cargo missions just don’t do this.
Cargo missions can get dinged for overflying an airport. I use flight following so I don’t have to announce every airport along the way. It also boosts airline procedures so even if I get a penalty, I still get good XP.
On the real PT-6 it has no effect on the flight idle power setting, so in flight it has absolutely no effect. When changing from flight to ground idle after landing, then the high / low idle starts to have an effect. With power levers at ground idle and condition levers high idle the aircraft should be slowing down quicker as the propeller is creating more drag, but again this is only after landing. Reverse technically is unaffected by the condition lever position if I remember correctly, but you need to transfer through ground idle to get to reverse so engine power drops off and then needs to spool up again, so for the best result condition levers should be set to high idle before landing.
Really thought I’ve seen it all but this is the crown.
Scoop endorsement training starting like this.
Scooby-Doos in programming ![]()
After a few days of break (because I rather play with games that work) I did another Cargo Medium mission and realized why the career mode is unenjoyable: weather, wind and turbulence. It’s ridiculous really. There was no place in my “operational area” where there was any Cargo Medium mission in reasonable wind conditions. Whole Europe is engulfed in “white winds” (if you look at the wind layer, that’s the highest category).
With my Cessna 208, I had to take off in 58 kts (!!!) winds. Naturally the aircraft almost tipped over during takeoff roll. I managed to save it. Then the autopilot couldn’t do its job during the climb phase because it always overcompensates and coupled with these high winds and turbulence it always lead to dangerous banks. So I had to reach cruise altitude by hand.
Cruise phase was handled by the AP but the turbulence was ridiculous, even when the winds died down somewhat. Even at 11-15 kts of wind, the turbulence threw the Caravan around like a piece of paper. It was ridiculous and highly disturbing to watch, and not even remotely realistic.
Landing was funny — every assist pointed me to the wrong runway while the game wanted me to land from the opposite direction, in direct tailwind. Business as usual. Still, landing went fine. Then during taxi the aircraft almost tipped over again. I was glad the mission was over. I got 1+ million and an S rank but still only a hair prevented me from losing the plane completely.
This really is a joke. It looks stupid, you feel stupid, the flight feels like some kind of cartoon with these ridiculous winds and turbulence, and completing flights isn’t fulfilling at all — you’re just relieved that the madness is over and you managed to work around all the gameplay bugs without losing the aircraft to them. It’s more a survival game with planes than an actual flight simulator.
Also, there’s nothing to move on to. The PC-12 and PC-24 are borderline unusable currently. There are no heavy cargo missions either, so there’s no “next step”. This is as far as the Career goes right now. It’s both incomplete and incredibly glitched.
I’ll not play anymore until something is done with this mode, mainly the stupid weather that’s simply not feasible with aircraft available in Career. Back to games that actually work.
How can I explore the world in career mode? I know you explore the world as you land at airports, but how can I go from Europe to Australia and explore the world there? There are places where it is impossible to get to.
Zoom into an airport in the area you want to fly and click on the airport. You will have the option to “fast travel” to “unlock” the area. This will cost you credits. The further away it is from your current location the more it will cost.
I didn’t know it was so simple. Thank you very much!
yup, this is what I think too…
and there seems nothing you can really do about it.
yesterday, I thought, perhaps its just that the EU is winter time…
so bought another C172 cargo and put it down in Australia.
but its no better, only a couple of cargo light missions in Sydney area, both still very windy.
first flight I made it… though felt like a rollercoaster.
second flight, I crashed, as it threw me around like a paper airplane with trees all around the runway… not only is this a cost issue, but you have lost 1+ hour making that flight.
why is it almost every flight has high crosswinds? why use so many small airports?
it feels like it just designed to be punishing - its like it wants you to crash, give you costly repairs to grind more, as a way to limit your progress, extend the ‘game time’ - its not fun.
add to that, there is not a lot of information (wind layer only really) for flight planning, and it just feels like a lottery.
as you say , its just relief when you land - rather than a feeling of accomplishment.
I keep coming back, hoping, I can just ‘get gud’ - but Im losing patience.
Ive even started thinking, perhaps I just buy aircraft for passive income, and fly employee missions.
Now om chossing my missions based on runway lenght, and it make it better. Landing on big airports is ussualy easy for me. And some have ILS approach or RNAV, but there is not too many options.
I hope they allow to filter by approach procedure soon.
I think Ive had one airport arrival with RNAV, and even that the AP had issues with the approach as the wind was too strong for it to hold on to the glide path.
then ofc, the crosswind was so harsh, it was very tricky to take over from the AP.
(even that airport, with rnav, didn’t have any approach plates etc?!)
but generally, most airports ive flown too don’t have any ILS, RNAV or even VOR/LOC. its just visual/gps.
… and there aren’t enough missions (esp if you take into account weather) to pick n’ choose anyway.
(Im doing cargo light/vip for my companies, perhaps other mission types are better)

