2D elements superimposed on 3D elements do not follow the camera movement correctly, kind of "tracking" latency

Hello,

I observe a new behavior of 2D elements (Points on the world map, points of interest in the game and nameplates…) these elements do not follow the camera movements properly anymore. It’s really weird, it never did before the last update, it’s completely new.

Moving camera after a moment flying :

Regards,

NB : I dont use trackIR or anything else.

some extreme case of screen tearing?

try enable vsync ingame or in your gpu driver control panel if thats the case.

I have the exact same thing. Seems to happen after a playing for a while. When I go back to the world map, the world map also glitches. When I rotate the world map, the overlays (poi, airport, etc) lag behind.

Have latest Nvidia drivers, GTX 1660 Super. Tried changing render scale and other graphics options. This didn’t solve it. Only a restart solves it.

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