I absolutely think VR got better since the December launch.
My VR setup is a Quest 1 through ALVR wireless (similar to virtual desktop) which uses SteamVR. Back in December, I got it working with ok framerates and visual quality. For my system, a render scale of 80 was the sweet spot.
But there was an odd ‘warping’ of the view when moving my head up and down. Like the projection was just a little bit off. This made it slightly nauseating and not as immersive.
Since the Quest is my son’s, I just went back to regular 2D mode and only tried again recently after the most recent update. When I played in VR this time, the warping projection was gone, performance seemed a little better and I was able to switch back to 100 render scaling.
The graphics are degraded compared to how I would have it on a monitor, but to me, that’s understandable considering that VR is probably twice as demanding as in 2D.
And I run a fairly low spec PC. i5 3740, 16GB ram and 1660 Super. Framerates are smooth enough to have full VR immersion so I’m satisfied. Fast panning can drop a frame or two, but it get’s back to normal instantly.
Controller support would be a nice addition, but not really essential. The 3D mouse cursor has its own issues but that seems to be down to how the 3D cockpit models have been authored. The hit boxes and collision surfaces need to be considered to give a good user experience. These model issues will likely still be a problem when they enable VR controllers if they leave it as is. And 3rd-parties will need to also pay attention or we’ll keep getting sub-par VR experiences in some addons.