I’ll get to the point, does any scenery developer have this same problem?
Turns out I want to update this landmark 3d model that I made for MSFS, but when I preview it in the sim, it looks so dark.
By the way, I work only in Blender and I only use Albedo, Emissive and NormalMap textures. Previously I didn’t have these problems until the arrival of Sim Update 9 (And for some strange reason, it only happens in this scenery)
I hope you can help me.
I usually set these 2 settings circled for the specular & sheen tint to zero as it’s suggested in the text for the Asobo blender2msfs exporter that they can effect the exported texture. hope this helps.
In the end that was not the problem. However, I really appreciate your help. Beforehand, the problem was that for some reason, the model in blender had a vertex color activated and that is why the model was very dark, I clarify it so that any developer who has this same problem can see this.
Anyway, thanks for the help mate.
(By the way, the scenery is a sculpture that exists in real life and is located in the middle of the Atacama desert in my country Chile. You can find it for free at flightsim.to)