Yep it seems as expected all of the hype for 2024 is sat around ground visuals with little to no apparent change in the weather / atmosphere.
right sadly…
yeah this made me sad ngl, but still a long way till november.
fingers crossed asobo does something.
else i will be incredibly dissapointed.
I thought i saw a big improvement in this trailer, there were cirrus clouds too?!
I saw none ![]()
Yeah, I saw some high clouds (cirrus-esque), not sure they’re not just preset style that we can get in 2020.
Certainly hoping for more indications that the cloud tech has changed more fundamentally.
looked that way to me, i can make the same thin layers with presets in 2020.
Purple… do you like purple!!! Agghhhhhhhh
Edit - Sorry… Ok the clouds… Not seeing any difference, they showed in cloud lightning though. I hope that is in the game (and aurora) but I feel like most of the stuff they showed will be slowly removed a la 2020 (data not accurate enough again or something…) How cynical I have become!!
Wasn’t this the same trailer that we saw last year? Just with a release date at the end?
If so, they said that 2023 trailer was pretty much on a build that was a tweaked MSFS.
I have to admit that I was expecting more but I do think its better than what we have now. The shot with the boarding passengers shows what seems to me to be cirrus and Im 98% positive that can’t be done with our current sim – could be wrong though. There appear to more variety in types/looks and, overall, they look more cloudlike. The colors are better but still not fantastic but that may be simply because this sim always seems to look much better when flying than when viewed as a pic. The shot with the lightning appears to show about four cloud layers which I haven’t ever seen in 2020… plus external raindrops which I think Ive seen others complaining were missing.
I’d like to fly in it and see what I think.
I do know that the trailer has some incredible details in other respects.
Rain is still invisible in the air. I’m also not sure if those are the correct type of clouds to produce lightning.
Overall the clouds are still kind of soft and lacking density. Lighting does seem improved though.
Let’s hope that what we see is not the final version of weather depiction, because it still seems to have all the well known flaws, like in this case either CB with unsufficient vertical expansion or random lightning where it isn’t warranted.
It’s a bit irritating, given that they named their progress in weather depiction as one of the reasons to warrant a new simulator version. So far I have a hard time seeing any progress in terms of clouds and weather.
I know these trailers aren’t made for people like me, and they don’t reveal much in terms of core simulation enhancements, but they are disappointing nonetheless.
I would like to see a specific trailer for the weather changes and of maybe new systems implemented in MSFS 2024 before i make an honest opinion. My initial thoughts is that they are using presets for those trailers and that makes it hard to know how the live weather will looks like in MSFS 2024.
actually I didn’t think that those clouds might be in pre-set rather than live weather…but I hope we will see a definite improvement. At some point they will have to show some gameplay perhaps then we will get out answers answered ![]()
That lightning is not a good sign. The Optica doesn’t fly high enough to look down on intracloud lightning that’s oriented like that. If it were a view from FL400, it’d be a different story, but it’s clearly not. Given that context, those clouds pictured do not have the vertical development.
Very irritating that the clouds really look no different than the same fault-filled ones we have now. Lack of true CB type anvil thunderstorms capable of reaching to +40k ft, appears to be lack of any true density of the clouds and the cirrus is lacking as well. Same types and variations in the trailer as we have now.
I think the issue is that the lightning is not there because of physics. It’s there because it’s scripted to be there.
I think a lot of it has to do w/ the rendering engine being used. Voxel (3D pixel) Density is poor–it’s like trying to make high detail portrait with crisp edges where demanded out of a low-resolution image:
https://i.postimg.cc/Kjc43F9s/low-res-image.jpg
And in MSFS case it seems these are almost in flat layers superimposed on other flat layers. You see what we refer to as pixelation which betrays just how low resolution the voxel grid they’re currently using. I’ve read that voxel resolution is very demanding on performance so this may be in part why we’re getting the current clouds–they’re working with low res building blocks.
What’s not clear is if the primary reason for this is Xbox’ hardware limitations. If so after 4 years now and serious advances in CPU/GPU it’s way overdue to enable higher resolution clouds for hardware that can manage it. In my opinion getting higher definition clouds and ultimately more very plausible cloud types requires higher density voxel resolution.
That’s a stretch, given we don’t know what kind of physics are or ever have been available to “create” lightning. As I’ve said (how many times now?) the sim doesn’t have enough parameterization and granularity to model many types of convection correctly, especially in the early stages of storm development (read: several hours). I’ve deduced this from observing several critical things it simply cannot do. And I doubt it ever will, given how much computing power is necessary.
Bottom line, convection, especially early stages, pulse/airmass-type storms, are always going to have to be deterministic unless they make a quantum advancement in the way they process and model the data.
Agree. Really hard to develop weather for flight simulators. I think thats why they focus on other things that is easier to develop.

