Of course, as a shareholder I want profits. Most corporations work towards that goal as well. More profits mean more investment. That’s the only reason we have 2024 to begin with. Without profit it would be shut down.
Correct, imho they should have never released this “sim” for xbox. As it’s clearly holding back what this sim could be capable of. As Pre SU5 proves. But I guess they just want the money rather than making the weather experience better than what it could be.
Might just make a big report for the state of the clouds. This is clearly a hot topic with over 1000 comments but absolutely nothing from the devs like feedback logged etc you get with the bug reports.
Has to be considered a major fault with the sim in my opinion, the clouds are so far behind other aspects of the sim visually it’s quite embarrassing.
I’m reporting something I wrote in a similar post… I’m publishing it here because it’s the most active post…
“for me the situation is this… the clouds require a lot of work and the pixelation that you see (as well as the gray) is due to the lack of ray tracing… the ray marching they use is good but up to a certain point… to use ray tracing on clouds is very expensive on a PC level and it is not for everyone… imagine writing a new algorithm (I don’t think it’s difficult anymore) and creating new cloud shapes etc etc… everything is possible now but for example xbox wouldn’t be able to handle ray tracing on clouds… I expected a subdivision or an on/off button on ray tracing… I hope for a future but currently they don’t have the thought because there are more urgent things… I still think that they could have worked on it years ago… we are in 2025 and flight simulators are not yet next gen…”
It’s not anything to do with setup or new DLSS. I see it on my PC on videos I watch, on the ‘famous’ streamers.
It’s purely placebo if people think a new DLSS, that makes no difference anyway, has improved the clouds.
Just one example of many, look how like halfway into the distance the clouds just go to an absolute mess. This is nothing to do with setup or settings or anything, it’s just how the sim renders the clouds very badly.
It’s like they added some kind of LOD to the clouds.