System Specs:
Power Supply: Corsair RM850X
MB: MSI Gaming Pro Carbon
DUAL 2GB NVMe Drives. One in TURBO M.2 slot.
CPU: Intel i9-9900KF 3.60 ( I overclock MSFS2020 to 4.8 when possible.)
RAM: 32GB Corsair RGB RAM (No O/C of RAM)
Windows 10 64
GRAPHICS: nVidia GeFORCE RTX 2080 TI
Res: 2560X1040 (144Hx)
Dual DELL S2716DG Monitors.
Onboard Audio.
All drivers up to date.
Using OCULUS RIFT - Up to date.
Jumped in a CUB at Vegas, Even with everything turned on the lowest settings, I have an absolute SLIDE SHOW! 4 to 6 FPS!
Been reading everything I can, made changes to settings to no avail. Suggestions guys? Thanks
Wow! - sure you haven’t something set on Ultra which is killing it? I have older spec PC than yours and getting 30 fps over London City with Rift S, which is buttery smooth
Hi Paul, Yeah, I’m stumped here. I’ve been reading and reading. Made changes to nVidia control panel and it did improve a bit but my stutters are unbearable. Most people are using STEAM VR. I have a RIFT! Even overclocking the CPU to 4.8 I still get stutters so bad that I get vertigo. Problem with me, like others is that I am not a computer programmer. I’m not stooopid (hehe) but man, there are 500 different settings. This sim rocks but I just flushed it down the crapper with my RIFT! i DID check the settings and I am all in either LOW or MEDIUM. Stutters are killing me.
I have the same problem. 3-4 fps in VR. 25-30 in flat mode. I have followed every guide, tips, and tricks I could find to no avail. Specs lower than yours but still, something is wrong. 1080 + 32 gig + 8700K + Quest 2.
Yeah I’m running the Reverb g2 on a Ryzen 3900x 64gb of 3600 MHz ram and a ROG Strix 2080 TI and I’ve watched tutorials and majorly reduced my VR settings to low to medium and a 50 render scaling… it’s a stuttery awful looking mess. One you tuber I just watched that is running a rtx 3090 that has an oculus and the Reverb g2 says his g2 won’t run while the oculus on the same settings runs great. I’m hoping it’s a driver, software issue.
Me too mate. I keep telling myself that, just like the 1st release in Aug, it will iron itself out. After flying DCS in VR, this is in NO WAY even close to performance. And it really shouldn’t be as DCS is a combat sim. A totally different animal from FS. I’m sure we will get flamed for this thread as usual so I will keep tweeking and hope it gets fixed. BTW: Microsoft has been one of the only software companies that consistently releases software that does not work. ( There, I said it. hehe ) BUT… I am glad I bought it and am part of the development of this next gen system. Cheers
Yeah, I’m seeing similar to OP’s experience with my Quest 2 through Oculus Link. It’s behaving as though there’s a framerate cap at 4 or 5 fps, that doesn’t change no matter what I set the settings to. No stuttering etc, just a rock-solid steady 4fps. (hell, it’s so steady it’s actually flyable)
I’m not expecting any miracles on my system (it’s well below min-spec 4690k GTX970), but I figured I should post as a datapoint, as what I see is so similar.
I can comfortably run 1440p on reasonably high settings at 30-40fps outside of cities in normal desktop mode. It even does this successfully in VR mode when I take the headset off, showing the splitscreen VR mirror at 30-40fps. Put the headset on, though, and back to 4fps.
I think maybe the sim may be trying to run the 2D version ( SPLIT) as it is trying to run the VR version. As I stated before, the testers are very silent right now. They were silent due to the NDA which brings me to DCS vs MSFS2020. DCS had very little buildings / targets on the ground. We may be experiencing a futile attempt from MS to spit out something that was never intended to work, all just to appease the simmers who voted for VR… I’m going back to 2D as I refuse to re-write registries, screw COD MWCW etc to make this work.
Ok. What I have observed:
When I first opened in VR mode, the default settings were excessively high for VR on my system (100% render scaling, terrain over 100, TAA, etc). Lowering this, to (50%, 0, AA off) had the expected immediate visual impact, but did not have any performance effect - still stuck at 4fps.
I quit the game, disconnected and reconnected my headset and restarted the game, at this point, straight away, it loaded with the lower settings, and I was getting 30fps+ in VR mode. Raising the settings back to the excessively high ones returned the game to the 4fps lock. Lowering them back down did not have any effect - the 4fps remained. Even returning to the main menu, everything now rendered at a very low frame rate.
After quitting the game, the Oculus Link Home environment was affected - running noticeably poorly, until the headset was disconnected/reconnected.
So my impression is that there’s a VRAM leak or something occuring. I suspect that optimising the settings for VR is going to be like early 2000s games… change setting, quit game, disconnect/reconnect peripheral, open game, play game to see if it’s improved things. And repeat until it’s tuned.
Additionally, I also noticed a significant improvement by powering off my monitor while playing in VR. It appears to prevent the system from using resources to mirror the VR image on the desktop. (I doubled fps from 30 to 60, I think, albeit with that extremely low render scaling)
Are there other softwares running in the background?
Do you have anything in your community folder? If yes, try emptying the community folder and relaunch the sim.
As others have mentioned I am also stuck on about 4fps with Oculus Quest 2 on a USB3 link. ( I get 25-45fps in desktop mode in most flights including say Tokyo/London etc). I also noticed that Oculus Home is also running at 4fps once MSFS is loaded - even when MSFS is on the first menus screen so before it has even loaded up a flight. Also I notice that once Oculus and MSFS are both loaded, I cannot use Alt+Tab to switch tasks or even WindowsKey+D to get back to desktop. Everything is stuck. Oculus on its own is fine, MSFS on its own is fine, but put the two together and things start falling apart.
Great info… thanks. I will give this a shot this afternoon and report back.
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