Awesome thanks! I think I understand now. Originally I was confused what the benefit of Crop2FOV would be compared to just downscaling to a lower resolution. Say if the cropped image ends up being 20% smaller, how is that any different than if I just chose to reduce resolution by 20% without changing FOV?
But I imagine squeezing the pixels into a smaller FOV before the scale would make for a slightly sharper image than just downsizing, even if the final dimensions were the same.
I’m now realizing that changing the FOV in the official toolkit does increase pixel density on its own. Never noticed that before. Amazing tool by the way, it’s a lifesaver!
For me in SU2 beta, the Toolkit mod plus my Pimax Crystal OG didn’t seem to do much to FPS, as it was just cropping the outer low res area when used with FR. That and it caused some weird behaviours, such as a bug where the headset would go haywire and present an image that was all over the place, and could not recenter with the appropriate keybind. Reverting to the vanilla Toolkit fixed that.
What I do now is use both FR plus a small vertical FOV crop (top and bottom) which, although the vanilla Toolkit crop does not improve FPS (as it is effectively super-sampling the vertical pixel density) it does sharpen up the image a good deal (I and some others have complained that SU2 seems to be less sharp than SU1 release).
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With your FR, is it showing up as just a super narrow vertical strip? I thought something was wrong with my installation so I reinstalled and disabled the toolkit but it’s still like that. I hope in future updates they offer some ability to adjust the size and scaling of it because it’s just a harsh vertical line right in the middle of my vision. Or at least add some gradient blending to the mask edges. At night or dusk, you can see it is noticeably darker too.
I use Quad Views in DCS and it’s great. I know the new MSFS FR is based on quad views, but it doesn’t seem to recognize any settings from my Quad Views config. Must be its own thing. In DCS the foveated area is a square and you can make it take up more of your FOV so it’s barely noticeable.
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So basically my process has been:
- Set native res of headset in the Configurator and then press Crop2fov button
- Using the Crop2Fov tab in the toolkit, set my fov’s to where I want them and let the tookit set the resolution for them to maintain “native res” of the headset.
Custom Resolution would then be used for any supersampling I wanted to tack on, while maintaining the FoVs I had set, correct?
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Thanks, I gave that a shot and it looked quite good, but I think it didn’t really take effect until I exited/restarted VR. When I did that, it scaled to the FOV resolution, which is a little soft.
However, in playing around with it, I found something that worked quite well. I set to native resolution, basically turning off the override. Then I adjusted FOV down to what I wanted, which made it really sharp but still poor FPS. But then I went into MSFS VR settings and lowered res scale to between 70-80% and surprisingly, it still looks pretty darn crisp and FPS went up to 40-45 instead of the 28-33 it was hovering at native.
MSFS scale must handle things differently, because if I try the same thing but instead downscale to 80% res in the toolkit, it looks much more blurry. Before when I tried using MSFS scale, it never looked good, but by first compressing the pixel density with FOV, it retains the quality nicely while freeing up some performance.
Good to hear! I’ll have to give that a shot too and see how things look. Though I don’t have too many complaints at all with what I’m using now. Still fun to tweak.
Um, no. The foveated area is quite large and I still have difficulty seeing the edges. I’m hoping we get some means of adjusting the FR settings in the future.
Mbucchia has stated that FR is entirely in-game by Asobo, so FR settings in the Toolkit and things like the Pimax Play app have no effect (except for eye tracking with capable headsets).
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Thanks..thats great news as a virtual desktop user on 2 hmd’s. ..when would this be applied? Any news on this new feature in vd that i can check?
So the virtual desktop hits homerun when adding Mbucchia to their team. This is just amazing news. There is just no point to go with expensive HMD because Quest3/Quest pro rocks at the moment. Next generation of virtual dekstop combatible headset would be instant buy for me.
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Looking forward to seeing how that all pans out mate. Cheers.
Interesting, I thought something may be whacky on my setup. The first time I enabled FR, I believe it was a much wider view and now it’s super narrow. Thought it was something to do with my toolkit settings or FOV but it’s still like that after resetting and disabling toolkit and even uninstalling the game and installing fresh. Not sure where it’s grabbing that setting from.
Not sure if it also has to do with the headset resolution. I have a Quest 2 running Virtual Desktop on High with snapdragon upscaling, so maybe it’s just a lower resolution 2496x2592 than yours and the FR area scales accordingly.