FG only has an effect on display onto a monitor, no effect in VR. So if you are only flying VR these days you don’t need it. Turn it off in the PC settings. Turn off HAGS in Windows Graphics settings.
Well, both TAA and DLSS can use it, but as per above only on 2D.
In VR you will get better balance using DLSS (with the 3.5.10 patch easily added by DLSS Swapper - search Google for the GitHub link for it). This helps improve visual quality at the lower settings. I am juggling between Balanced and Performance but still need to tweak around this area next time I get change (it’s endless tweaking lol).
Don’t know about that yet TBH. I didn’t change it. I think it’s 1 as default.
I use DX12, but didn’t actually try DX11 yet - hmm maybe I should! I think DX12 is better though as it will utilise the GPU more than the CPU, and I am still mainly CPU limited in VR no matter what I try.
It’s really random. Some days it is gloriously fluid even in heavy PG areas. Other days it stutters with no changes done, and even if I lower settings it stutters in not even heavy areas. So flipping weird! Also sometimes in the SAME FLIGHT it can degrade to stuttering after a couple of hours, where it was beautiful at the start. Very frustrating but every step I make is making it more constantly on the better side of the scale. I am still not there yet though. It lulls me into thinking I’ve sorted it, then it changes for the worse. A PC reboot would probably make it smooth again (for a bit) so I have no idea what is going on with it really. Still it’s perfectly flyable and good now, just I know it could (and can / has been) better. Grrrr…