Is there any good tutorial on how to create window textures? (fake inside, reflections and night texture)
Preferably it uses ModelConverter X. (since that’s what I’m using)
I found an old tutorial from the FSX days, but it baked the reflection texture in it. I believe MSFS has actual reflections? Is there anything more up to date?
like how do I make these look like actual windows:
I managed to make the windows reflective now.
Does anyone have a tip to make them look more realistic?
What color code should I use for a tipycal skyscraper window?
What reflection value would you suggest? (currently 10, I found 100 way to high)
Is it worth it to create a parallax texture for a 20m tall building? (assuming parallax is what I think it is, a fake interior?)
reference: Administration center Aalst