I came across this recent 1 hour Twitch Video from MilViz
Long, and at times a little 'self indulgent" but it did give a very interesting perspective from a developer’s point of view, within the limitation of what they could talk about, with a MSFS NDA in place,
And then of course, there are the Asobo Q&A Videos.
One thing that stuck me in both, is the realization that these guys are only human, and not miracle workers, and progress is going to be slow, in this fast pace, consumer demanding world.
A few thing struck me as “interesting” in that they contradicted my “assumptions”.
FSX was 32 bit. Asobo started off with FSX to produce MSFS.
ESP was 32 bit. Lockheed started off with ESP, developed P3D, which then went to 64 bit.
X-Plane was 32 bit – now it’s 64 bit.
I has assumed that MSFS was developed to be released as 64 bit, and would be multi-threaded, as was even P3D.
But in the Milviz video, they were saying that MSFS is still only 32bit & is singe threaded only.
Something does not stack up – surely MSFS is 64Bit & Multi-threaded ???
In any case, after watching some of these Video, I am left with a feeling of being “less than impressed” as I find my assumed expectation of those featured, to be far less “impressive” than I had originally imagined.
Probably my failing with incorrect assumptions and expectations, after coming from a Commercial/Military Aerospace environment.