In most light GA… you really don’t feel the toe brakes, until meaningful application…in fact it’s easy to inadvertently apply them… hence, “heels on the floor”… until firmly planted on the runway…
My CH pedals have had one of the brake wires fail at least 5 or 6 times in the last 20 years. It was particularly a problem back when I was flying Combat flight sims for 5 or 6 hours a day 7 days a week and thrashing the rudder a lot. Flying MSFS where you rarely use rudder except on landing the issue is less prominent, I repair them with solder and heatsink but then a different wire breaks next time.
The center detent is particularly annoying with helicopters, but also irritating when trying to make fine adjustments on final.
The reason for the center detent being so solid seems to be the pedals were designed to double up as car racing pedals. This is also why they are so unrealistically flat though you can get it closer to a real Cessna/piper by propping them up a bit at the back.
TBH, having flown a Sting S4 IRL a bit lately, the light action and flat position of the CH pedals are not too far out compared to an Ultralight/Recreational aircraft but they are way out compared to a real Comanche.
I have niggles with every type I’ve owned or tested… they’re all compromises… and of course there’s personal preferences… like things “we” might like, BECAUSE they’re not quite so realistic… ![]()
My simming style and aircraft types (light GA in which I have 3,000+ IRL hours), kept bringing me back to the old, tried and true… CH pedals…
I do still use the CH pedals, never justified upgrading. Maybe if there were reasonable priced FFB pedals around I might have.
The wiring fault is real and just a design flaw with the routing of the thin cables which do not handle continuous vigorous rudder movement well. The problem mainly shows up in combat sims where you are continually trying to pull lead to get a shot with rudder or maybe use rudder to put off a pursuers aim with slip. Unless you spend a lot of time in bush planes sideslipping landings it is unlikely to come up much in MSFS and if you fly tubeliners and only use your pedals to taxi you are unlikely to have the issue at all.
Pedal position means a lot to me I just hate using the flatter foot off the floor types like the Saitek and CH ones. Real aircraft do of course vary a fair bit in this regard but generally they are nearer vertical than horizontal in most cases. The ever popular RV series pedals are a great example of an experimental category that has the more traditional vertical arrangement. For me at least it’s why I’d always want upright pedals with good heel on the floor operation. It’s one of the big benefits of the TPR pedals for me. I’m sure that can be achieved with other pedals sets too.
If these near two decade old CH pedals, ever falter… those Thrustmasters are prime, replacement candidates…
I’ll add my name to the list of people who had a set of CH gear dating back to 2000 or so.
I was still using all of it when MSFS was released, but decided to get the Honeycomb Alpha and Bravo when I wanted to fly twins.
When I finally got tired of the failed brakes on my CH pedals, I decided to replace them with the Turtle Beach pedals, rather than repair them. I’ve been very happy with the TB pedals. They feel solid to me, I like the angle better than the CH flat pedals, and they have adjustable width.
I have had to dial the Reactivity of my V1 pedals down to 30% on the Comanche - was finding it simply too responsive even at 50% (which is what I have for the Kodiak). Same with the brakes roo
Im waiting for the FliteSim force feedback pedals , their yoke is just fantastic, really a gamechanger . When the pedals are cheap enough i will buy them .
May the forceFeedback be with you
I had an update for the Comanche just now, not flown it this past week, anyone know what the update was for?
Version 1.6.2 Changes
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Fixed to/from flags in GPS OBS mode.
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Fixed small area of protruding mesh when stabilator tips fitted.
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Updated tail number font logic for compatibility with the livery pack available on the MSFS marketplace
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Reduced minimum selectable passenger weight to 10 lbs/5 kg to allow for dogs or cats!
This one seems to escape many developers, for some reason.
Trouble finding it in owners manual, what’s the minimum length strip/runway this aircraft can land at comfortably? Im doing a world tour at the moment and I tend to seek out main airports with long runways, just unsure if it’s possible to land at some of the short grass strips.
Thanks
You will find calculations for landing distance and take off distance in the documentation that comes with the aircraft. There are various factors involved, including temperature, elevation, weight and weather conditions so I would advise you to take a look at it and determine if you can land and/or take off from somwhere.
I absolutely love the towbar and how they implemented its controls.
It is, by far, one of my absolute favorite parts about this airplane.
It completely defangs the sim’s love of spawning GA aircraft nose in and makes repositioning the aircraft actually fun.
100% this. Tow/push in/out should be as standard a feature as the pushback. There should also be provisions for chocks and tie-downs at a base level.
The wb-sim c172 ground tow bar implementation is also really nicely done. I agree with the view that this really be a standard feature built in to the sim. It’s a very common thing you need to do for GA operations so it would be great to be able to do it for every aircraft.
I disagree. I hate the towbar IRL and I’d rather not deal with it in the virtual world ![]()
How would you propose a system that backs an airplane into a parking spot?
Goldhofer AST-1X - you can put a complete Comanche 250 on it ![]()