A320 Neo v2 windshield area "normals" are calculated incorrectly

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Are you using Developer Mode or made changes in it?


Which aircraft are you using that experiences this issue?

ini A320 Neo

Brief description of the issue:

Areas around the windshield on the exterior model seem to have incorrect normals which draw strange shadows under certain light conditions, especially if light comes from an angle behind the aircraft. Due to this the fuselage looks dented.

Provide Screenshot(s)/video(s) of the issue encountered:

Detailed steps to reproduce the issue encountered:

View the aircraft nose section as light moves around, especially with light coming from ~8 o’clock.

PC specs and peripheral set up:

Are you using DX11 or DX12?


Are you using DLSS?


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Do you have the same issue if you follow the OP’s steps to reproduce it?

Provide extra information to complete the original description of the issue:

Are you using DX11 or DX12?

Are you using DLSS?

If relevant, provide additional screenshots/video: