Hi all! Take a look at this photos i found on Google:

This was a bug in FSX, so MS team have those walls since that time… Quite interesting, no?

Hi all! Take a look at this photos i found on Google:

This was a bug in FSX, so MS team have those walls since that time… Quite interesting, no?

Yep I still get those occasionally especially with rotating light beacon airfield towers in FSX.
Goes away after I look left and right a couple times.
Meanwhile in MSFS i haven’t seen an evil wizard citadel spike formation since the latest update.
Along with judder/microstutters.
Alot of alpha testers denied this in painfully obvious beta videos as being”just stutters from the recording software” Stating stutters were a thing of the past with the new sim.
Here we are…in the same dilemma as 15 years of FSX headache. With just that…the compromise of certain visual slider options because of microstutter.
Once again ai road traffic off tug of war with other visual slider options for a semi fluid smooth experience in the new sim.
Those walls, along with flying buildings etc (as far as I remember) were due to GPU running out of memory and/or incorrect modifications to the FSX.cfg with scenery buffers etc.
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