I also tested the standard C152 - and indeed it also works incorrectly- right rudder pushed - the first ball movement is to the right and only after a while the ball moves to the left - this makes making a full correctly coordinated turn (esp in glider where adverse yaw is and should be greater) with ball always in the center simply impossible - as moving stick to the right moves ball right (“ball follows hand”) and adding right rudder incorrectly add it’s additional wrong impulse to the right - ball must go outside center, even worse is exiting from the deep turn.
This issue may be obscured by another issue in MSFS modelled planes like C152 as they have less then in RL adverse yaw so practically no rudder is needed for slow enough turn.