Ae-45/Ae-145 performance degradation on unpaved surfaces, requires flight restart

:wave: Thank you for using the Bug section, using templates provided will greatly help the team reproducing the issue and ease the process of fixing it. If you do not taxi or take off/land on a non-paved surface at any point, the issue does not arise.

2 tags are required: One for platform, and one for aircraft.

Are you using Developer Mode or made changes in it?

No

Have you disabled/removed all your mods and addons? If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the Community Support section.

Yes

Which aircraft are you reporting an issue about? (Please also add the proper tag for it)

Aero Ae-45 and Ae-145

Brief description of the issue:

When taxiing on unpaved surfaces (e.g., grass), there is an extreme performance degradation that does not go away until you end and restart the flight. FPS drops to single digits.

Provide Screenshot(s)/video(s) of the issue encountered:

2023-07-25 16-26-17

Detailed steps to reproduce the issue encountered:

Spawn into the Ae-45 or Ae-145 anywhere in the world that has grass or dirt. Taxi onto the unpaved surface. If necessary, accelerate to near-takeoff speed.

PC specs and/or peripheral set up if relevant:

N/A for this issue

Build Version # when you first started experiencing this issue:

1.33.8.0


:loudspeaker: For anyone who wants to contribute on this issue, Click on the button below to use this template:

Do you have the same issue if you follow the OP’s steps to reproduce it?

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If relevant, provide additional screenshots/video:

Do you have the same issue if you follow the OP’s steps to reproduce it?

yes

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Yes!

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Takeoff and flying away does not help

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Do you have the same issue if you follow the OP’s steps to reproduce it?

yes single figure frame rates after landing on grass

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Do you have the same issue if you follow the OP’s steps to reproduce it?

Yes.

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If relevant, provide additional screenshots/video:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Yes, substantial FPS loss on or near grass

Provide extra information to complete the original description of the issue:

Takeoff on a grass runway with this plane.

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Do you have the same issue if you follow the OP’s steps to reproduce it?

Yes

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There is significant drop of the FPS (single frames after T/O) , not on grass only, but during the all flight everywhere. I have AMD 6900xt. I tried the same flight (same conditions) with PA24 Comanche and it was a smooth flight without any stutter against to the Aero 45.

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Do you have the same issue if you follow the OP’s steps to reproduce it?

Yes

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On grass runway before takeoff fps drops to max 21FPS(on any other aircraft I have about 60FPS) and on landing drops to 8FPS

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Same here. Dropped to 12fps using a 7900x3d and rtx4090 on an unpaved grass runway in VR.

Do you have the same issue if you follow the OP’s steps to reproduce it?

yes

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If relevant, provide additional screenshots/video:

Do you have the same issue if you follow the OP’s steps to reproduce it?

Yes

Provide extra information to complete the original description of the issue:

Anything other than paved surface results an large performance hit. Starting from a hard surface and exiting off of this, onto grass or dirt will result in the same issue. This results in persistent stuttering, low fps after airborne and remains until the flight is ended back to the Main Menu.

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Do you have the same issue if you follow the OP’s steps to reproduce it?

yes
Provide extra information to complete the original description of the issue:

the GPU utilization drops to below 50% when this bug appears
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Do you have the same issue if you follow the OP’s steps to reproduce it?

Yes

Provide extra information to complete the original description of the issue:

go to LKLT aerodrome near Prague. Preflight goes fine. Try to take off. When you accelerate FPS drops to the floor.

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1 Like

Reached out to AH directly and they confirmed this bug has been fixed but waiting for it to be put online.

Any reason why “bug-logged” tag has not been added to keep us updated?

If Asobo/MS can also make sure the version history in the marketplace is updated that would be appreciated, devs say its not them who can do that (not 100% believing as I can see those updates in the manifest.json of other aircraft which surely must come from the devs)

Thanks.

2 Likes

Do you have the same issue if you follow the OP’s steps to reproduce it?

Yes

Provide extra information to complete the original description of the issue:

Nothing extra to add. The aircraft can’t be used on grass runways because fps drop to 10 or less. Only happens in grass, no issues in asphalt runways.

If relevant, provide additional screenshots/video:

Doesn’t add anything but will try later to record another video to add.

On my system, it seems to be fixed with the today add-on update. Can anyone confirm?

Has anyone noted anything added to the version history to confirm if resolved officially?

Didn’t notice any “updated” badge when I was in the marketplace earlier. Perhaps the fix isn’t aircraft specific?

Nope. The update is aircraft specific, but no version info within the package. SeedyL3205 (one of community managers) published very short list of changes here on the forums, within another topic, but it doesn’t contain anything about this specific fix.

He also didn’t yet answer my specific question about status of this issue, so even him probably doesn’t know it.

Anyway my own testing after the update didn’t show any fps drops when taxiing on unpaved surface (grass). So it’s only my observation.

1 Like

Just confirmed in the marketplace, no info at all:

Please Asobo can you at least set the acceptable standard for keeping us updated in the package within the sim itself. You did design the json file format for the manifest after all.

4 Likes

Agree with all of this. But I’m afraid that in this case, as with other stuff, a vision of how things should be (standards) VS the reality that we have, are completely different stories.

Maybe the policy here is that 80% completeness is enough (including these rather cosmetisc things and lack of precise communication especially related to status of various issues) to release things and if we need these 20%, we need to explicitely ask/vote/raise a ticket/whatever… for it.

Maybe they should learn from those like Fenix, A2A, PMDG, FlyByWire, PMS50 and even finally their own WorkingTitle(!) how to correctly finish their tasks and communicate with their user.

Honestly, I’m little bit surprised and curious
about what’s real Microsoft (not Asobo) perspective and position here. They own the franchise at the end. :wink: But that’s what we probably will never know.

EDIT: I have a strong feeling here that this has something to do with work coordination between various groups of people (both internal and external). Community managers, who must hear all of this from us, have nothing to do with this. It’s responsibility of project managers, team leaders and other supervising staff.

1 Like