After 50 hours in game here is my suggestions to improve the game

Maybe is the same suggestions and basic suggestions as everyone but here we go…

First of all, this is the best simulator ever created even with bugs and they are really frustrating but is playable not for everyone sadly.

  • Improve Aerodynamic
  • Improve wind effects
  • I noticed flying night seems we are stopped in air, world dont move, stars is always in the same place, this should be improved to be more realistic like world rolling
  • Improve Live weather, it is very good, but sometimes have some fails comparade to real life
  • Make world more alive - add animals, more people working on Airports, more vehicles etc…
  • Would be cool if we could get reactions from passengers, like clap after sucessfull land ehehe
  • Improve the world - improve buildings.
  • Improve the performance/ FPS

PC specs: i7 - 9700K + 24GB + RX 5700 XT 8GB + SSD 1TB + HDD 1TB + Windows 10 x64 Pro

Last but not Least, dont forget to smash bugs hehe

I have Premium Edition. Just saying :wink:

And Thank you for this awesome Simulator Microsoft/Asobo

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The stars do move, they just move slowly. Manually advance the time forward, and watch.

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Let’s not encourage that. All of the actual flights that I’ve been on where that occurred were in very specific parts of Europe. Here in the U.S. you’d probably be an air-rage victim for doing that.

EDIT: Oh and once in Cayman Brac, and it wasn’t clapping it was a dramatic group prayer in the terminal after the port engine inhaled some debris mid-takeoff roll.

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Night flying is not like this unless you’re in an SR-71. You can pretty much track a star for many miles before it’ll be out of your view - and this also depends on where you’re viewing it from.

You can adjust the sliders that control Worker, Vehicle and Plane density - try 100% and see how hectic it can be! You can also directly search for Fauna within the world map if you’d like to fly around where they are. I do agree however animal density should be a slider.

This would be pretty cool - even a landing performance evaluation (similar to how the challenges UI is setup) would be a nice debriefing feature after parking.

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Was this a few years back… Twin Otter? I may or may not have been there. :wink:

Few years = 22 years. And it was Cayman Airways 737. :grin:

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Ah I see. Long before my time with them. I guess it was the -200 ADV then? Must’ve been an experience. We had a bird ingested which then traveled through into the oil pan… that was not fun.

Falling stars…
:grin:

But all the suggestions (except Aerodynamics, which do need fixing) is visual. That’s the LEAST problem with this sim. NAV, GPS, Autopilot, ATC… these need fixing big time!

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It was interesting for sure. It made the same noise as a lawn mower running over a stick. The pilot immediately hit the brakes hard - I hit my head on the seatback tray table in front of me. Obviously being a passenger you don’t really know, but we had to have been fairly close to V1. When we came to a stop, we were in the runway threshold paint. The smell of burning rubber was quite prominent.

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