A big thank you to the teams at Microsoft and Asobo, and the numerous testers. Sim update 5 really did bring a huge performance improvements and nice surprises
Have a blessed weekend all
A big thank you to the teams at Microsoft and Asobo, and the numerous testers. Sim update 5 really did bring a huge performance improvements and nice surprises
Have a blessed weekend all
I can now use high quality clouds!
Loving it soooooooo much.
I agreeā¦ Are their problems yesā¦
Can I fly anywhere with higer graphic setings without a single micro stutter like in the pastā¦ Big yesā¦
Yes thereās a lot of complaining going on I personally think the last update was brilliant it has bugs as usual but asobo always follows through and tackles the problem. Trying to improve things brings some issues but I would rather that than leave the simulator as it was. I have very smooth flights now never thought possible on my rig. Big thank you to asobo for trying to constantly improve the sim
I donāt think itās fair to describe an update that brought constant CTDs to many users as ābrilliantā, to be honest. Teething problems with newly introduced features is perhaps understandable, but a practically unusable product is not. That said, despite the fact Iāve been having some issues myself, overall I am warming to SU5.
First let me point out that I fly solely in VR. Before the update the sim was looking good even at low/medium settings, but performance wasnāt great. Iād be lucky to maintain 30fps when flying in a straight line looking dead ahead. Looking around and manoeuvring would often get choppy, especially over cities, at airports, and at takeoff/landing. But it was playable enough, since this isnāt a combat sim.
After the patch, I have been getting CTDs in the menus which has been pretty frustrating. However, Iāve still been able to run a number of flights over the last couple of daysā¦ no CTDās for me once Iām actually in a plane. (Touch wood!)
For me, the performance has been very surprising as despite the hype I was expecting marginal gains at best. First flight was dead smooth, though I of course noticed the LoD issues people are complaining about. So I started tweaking to see what I could do.
First thing I found is that I could raise the render scale from 80 to 100 with zero performance lossā¦ I can read my instruments without leaning forwards now! Next I found that I could raise a number of settings from Medium to High, and enable things Iād disabled, again without performance loss. Finally, I found that I could raise both the LoD sliders from 75 toā¦ 200.
So now, for me personally, the sim both looks better and performs better than it did before SU5. Itās so smooth that for the first time, Iāve been able to jump in a stunt plane and perform aerobatics over my home city without any puke-inducing stutter whatsoever. I admit that I was very impressed.
Before people lynch me, please remember what I said aboveā¦ I fly solely in VR. This means that even in the best looking sim with infinite LoD and draw distance, anything more than a few miles away is somewhat blurry and difficult to make out. Itās the price I willingly pay for the extra immersion VR grants me. With the LoD sliders in MSFS set to 200, it means that the āpop-inā issues are at a range that I simply donāt notice because I canāt see it at HMD resolution.
I also donāt seem to be having problems with the āaggressive cullingā that was introduced in the patch either. The most I notice is that the shadows on objects are redrawn, but not the objects themselves, and even that takes a very fast flick of my head to pick up. I donāt know why this problem doesnāt seem to affect me when itās being so widely reported by others.
So overall I have to say that, menu CTDs aside, SU5 has definitely improved my experience in FS2020 as a VR pilot. Once the CTD hotfix drops this afternoon it should leave me a pretty happy camper. Hopefully other fixes will follow in the very near future to help others, especially non-VR players, with their issues too.
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