I’ll explain it anyways. For every runway in MSFS there’s a marked landing point either placed or auto generated. Based on where that point is will affect the descent path and distance that an aircraft starts down from the IAF/FAF to the runway. This bug for some reason has caused all those points to be shifted and mirrored to the middle/end of the runway. FSLTL and AIFlow set their own points which is why you have improved landings. That’s only half the battle. The other half is that with MSFS being in control or fighting for control it keeps wanting to put the aircraft back to the altitude needed for the bugged landing points. So the only way to work around that is to keep pushing the aircraft back to the altitude for the correct landing spot. It’s ugly but that’s the only solution. FSLTL may do this more gracefully than AIFlow but they both function on the same principle.
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