AI Traffic Touches Down way too late, has unrealistic braking efficacy

Quick test with native live traffic.

CYVR FSimStudios 3rd party scenery. Touched down in not a bad spot, a bit pass the aim markers, so seems much earlier/realistic than it used to do. Looking like this might be fixed.

The one in the image above also braked ok, got off at 08L M3, which is a normal real-life exit for that type. Something spawned on the runway behind it but then disappeared quickly.

So with a quick look does seem better so far. Watched for one more but it was a go-around due to something taking off too late in-front of it.

EDIT: One more, yep, it seems ok now

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