The current FSLTL injector (Experimental version) seems to have implemented a workaround so that their AI Traffic lands correctly just past the threshold, and with no apparent jerkiness during the final descent phase. I wonder how they do it?
The current FSLTL injector (Experimental version) seems to have implemented a workaround so that their AI Traffic lands correctly just past the threshold, and with no apparent jerkiness during the final descent phase. I wonder how they do it?