It is based on an external tool AIG i(Traffic Controller) s already alpha testing ion P3D since this year incl. a new fileformat that will replace the old BGL files. The new format is already published, but not many other tools have implemented it yet for installation.
The tool itself is not yet fully converted to MSFS, so it can not be released for MSFS in the near future, the plan was a release combined with AIM.
If it will be the only way to get offline AI working correctly I mioght to readjust the roadmaps for all our tools, to prepar an earlier release - this would also require that at least on other external tool is able to handle this new format as well, since AIM will not be ready by then,
We have options And if they breake stuff again, I am sure the community will tell them ASAP to get it fixed again^^
when it is ready as long as an update of AIM might require a full reinstall of OCI i will not go for an public beta, because the ammount of support would be way to high. Public Beta will be more or less to cross check if AIM will run on different Systems and how different systems handle AI stuff within the Sim.
I also need to make sure that as long as we use some sorts of workarounds for different stuff, that I can revert them back if ASOBO fixes/changes some stuff. Users of OCI for P3D know, that we have a powerfull selfrepair feature to adjust stuff automatically, but even this has its limits.
There is also on major other factor: The SImulator itself… if alpha testing shows us that the Sim itself is unable to handle that ammount of AI (logic or performance), we might need to postpone the release, till this is fixed.
AIG stand for quality AI Traffic, and as long as our product in combination with the SIm can not reach this level of quality AIM will not get public.