Aircraft developers (SimWorks, MilViz, Aerosoft) being criticized for realistic flight simulation

I thought the king of airliners was p3d :slight_smile:

1 Like

Sorry not sorry, but no. That’s simply an effective description of the vocal minority that has made this hobby utterly unwelcoming to newcomers for the past ten years, encouraged by developers like Laminar and Lockheed that were content in keeping flight simulation confined into a restricted niche eating into itself.

If I had a dollar for every person I know who was turned off from the hobby or struggled to stay interested after impacting into the self-righteous elite on VATSIM or the AVsim forums, or similar environments over the past decade, I’d be able to buy myself quite a few reasonably priced addons.

Incidentally, I travels no roads others laids. I’ve been into flight simulation since Flight Simulator by Psion. I’ve been at this since way before most of the self-professed elite even knew flight simulators existed.

This can be done in every simulator since the dawn of the genre.

Your idea of “Popular” is very, very elastic.

There is absolutely no evidence that they don’t care. It’s not a matter of 100% or any other percentage. No evidence of that exists. Not a shred. As a matter of fact, all the evidence points to the opposite.

No, I’m saying they are doing it because that’s absolutely obviously the most effective way to product a non-obsolete flight simulator on a visual platform.

If you think spending half a hour pressing buttons on a MCDU before you even ask for clearance is an even remotely effective way to promote any software, I’m sorry, but marketing 101 disagrees.

Looks like Asobo’s priorities are more leaning toward realism than any previous sim’s developer, considering that no previous sim was in any shape or form better in that in the same time frame from release, or much later at that. In many of these issues, they’re still inferior out of the box compared to MSFS or don’t have the feature at all.

2 Likes

It’s pretty clear that even after explaining some very basic things to you, you’re still being unreasonable. I have no interest in continuing an argument with someone who doesn’t care what the other side says.

“you can fly all the aircraft in the sim today with only an xbox controller, including controlling all the FMS etc if you want.”

This would be valid if we were discussing the limited mechanics of the vanilla game aircraft provided by Asobo rather than a whole thread about 3rd party developers and whether the demands of the console market will result in them not developing realistic aircraft for this sim.

Actually the reason CristiNeagu and others, myself included, are concerned is that there are indications from ASOBO that they are ‘dumbing down’ the flight model. They have said as much themselves (maybe not in those exact words). It’s been well documented that there are notable issues/problems with and simplifications of the flight model (in the overall generic sense) that haven’t yet been addressed. If this becomes something like 10% ‘hardcore +/-’ PC users and 90% casual xbox users then who is MS/Asobo more likely to listen to? That’s where this concern stems from - it’s not irrational and who knows, maybe it is unfounded. But I would rather hear it directly from MS/Asobo that they are not going to knuckle under and keep this thing somewhat simplified or make it even more so.

2 Likes

Obviously you weren’t born when FS2 was released in 1984. I spent hundred hours on my fossilized pc trying to master the game, but I never had the choice to to tweak planes and runways.
So keep talking about what you know, or pay more attention to your way of expression.

My comments were in response to a lot of earlier discussion. You’ve come in at episode 4 in a 6 part series.

The flight model is already ‘dumbed down’!
There’s quite a bit of work left to make it more realistic/difficult.

3 Likes

Asobo has never said they’re dumbing down the flight model. That’s a disingenuous interpretation by people blinded by preconception.

As a matter of fact, Asobo’s flight model is, out of the box, a lot more complex than that of any simulator released before. And not by a little bit.

If you’re so afraid that the “casuals” will eat your launch, proselitize. Contribute to turning as many as possible of the casuals into dedicated flight simmers, instead of griping against their coming, because they are coming, whether you like it or not, and thank goodness for that. This hobby has been a forgotten niche handled by incompetent developers unable to create a decent market for their own add-on dev community for way too long.

Agreed, it’s more complex, but still in a kind of ‘easy’ mode.

1 Like

They’ve referred to one instance of this in the Q&A, a point that many people are using to extrapolate significant speculative conclusions. This was the point on the significant updrafts. Other than that…nothing

Perhaps not the place to discuss that, but i do wonder the extent of that. PMDG and A2A have always ditched the sim flight model and have been using external models. So if they’re allowed to still do that and the sim model just impacts default planes and any other planes based on it… i guess that’s fine. But as i said above: it is a hint as to what Asobo’s list of priorities might be.

It could easily be an excuse for them to work less, and invest less money and resources. Those companies are not known exactly for their in-depth simulation. Sincerely If I want a complex airplane, better simulated in terms of systems, I would not be flying in MSFS2020, no airplane satisfies that requirement in this game.

It absolutely is not. There are some things that need work, as any simulator 6 months from release (actually less than any other sim 6 months from release), but they don’t make things easier or harder.

Microsoft is investing much more money and resources than any other developer in the industry on MSFS. It’s a completely different order of magnitude.

And they have been publicly increasing that investment, not decreasing it.

No other simulator had aircraft as complex as MSFS has in the same timeframe since launch. In both P3D and X-plane, something even close to the degree of complexity of the CRJ six months after release was less than a pipe dream.

1 Like

True. It could also be them not caring. We don’t know, and that’s the point. It could go either way.

1 Like

Well it isnt MSFS whatever you look at it.

Not sure about that one.
500 or 600 total areas to work with in MSFS? A wing on Xplane can alone have over 600. Anyway… I dont think your statement is entirely true.

"As a matter of fact, Asobo’s flight model is, out of the box, a lot more complex than that of any simulator released before. "

It is not even as complex as that of IL-2 Cliff’s of Dover

1 Like

This has nothing to do with Asobo.

Haters: Microsoft & Asobo don’t care about realism!

Microsoft & Asobo: Literally Hires working title, a group entirely dedicated to realism

Haters: Microsoft & Asobo don’t care about realism!

:joy:

1 Like