I am NOT a real life pilot but the planes in this sim do indeed some weird things. I think most people here can agree that certain forces are overblown and lead to very strange behavior.
However, it may also be that Asobo simulates physics that do occur in real life and that are not simulated in other sims. There may just be an issue with mass being too small and too much force as MSFS has a tendency to grossly exagerate things (eg icing, lighting).
One of those effects I mean are the spinning forces on an airframe. There is an old German movie from 1964 (Flug in Gefahr) in which a pilot who has only flown P-47s is forced to land a DC-6. Interestingly while he succeeds the plane aquaplanes and spins 360 degrees similar to what you may see in MSFS. The same happened when a UK pensioner without any experience had to land a Cessna. He landed and walked away but the plane also spun and veired off the runway, because there was no way he could prepare for those motions once he applied the brakes for the first time in his life.
A moving object that wants to turn around itself is extremely dangerous to control and needs complex input to stabilize. Astronauts in orbit are more aware of those problems (eg think of the incident with the Gemini-Agena). But the ground we are not used to turning forces because they are normally balanced out by friction and it leads people to crash their cars in winter or when they jerk their steering wheel too much.
What I am saying is that when a plane wants to spin and loses traction it isn’t enough to just move the control surfaces a bit here and there to get rid of the motion. This may be overblown but it is in principle reasonable to expect when we dont pay enough attention to forces and speeds. What is needed here is much more balancing out of the realism of those effects.