wonder if anyone could help with this ???
I am TOTALLY BAFFLED By it all …
I have some information from SDK - this code -
<PartInfo>
<Name>switch_landing_light</Name>
<Materials>
<Emissive>
<Parameter>
<Code>
(A:LIGHT LANDING, bool) (A:LIGHT LANDING ON, bool) and 100 *
</Code>
</Parameter>
</Emissive>
</Materials>
</PartInfo>
(Which fails miserably)
So I asked in the forum here …
One of Asobo guys came up with this alternative code —
<Component ID="LandingLights" Node="lumi_landing">
<UseTemplate Name = "ASOBO_GT_Material_Emissive_Code">
<EMISSIVE_CODE>(A:LIGHT LANDING, bool) (A:LIGHT LANDING ON, bool) and </EMISSIVE_CODE>
</UseTemplate>
</Component>
And it Fails miserably also
So… Is there some magical setting in Material Editor I am missing ?
Or perhaps a selection in the Babylon Compiler Maybe ?
PLEASE help if you can … ALL I want is proper Glowing lighting on my Aircraft lol