Aircraft stability is unrealistic

All aircraft on MSFS are too stable. Turbulence does not displace the aircraft from its path, does not cause yaw/roll motions like in real world, but sometimes causes excessive jerky movements around the lateral axis (pitch). I would compare MSFS physics to riding a skateboard, whereas IRL it would compare to snowboarding. IRL, we need to make constant yoke corrections, especially in terms of roll and yaw. X-plane does a better job with that, but still is not perfect. MSFS is far from reality. I love the visuals of the sim, but the dynamics are unusable for flight training. I really hope that Asobo can focus on flight physics to beat x-plane as the best sim for serious flight training. If the dynamics were as good as xplane, it would be the best sim by far.
This is a humble opinion based on > 4500h flight time IRL on several light aircraft, CRJ, A320 and corporate jet. 17 years of flight sim with a CH yoke, rudder pedals, throttle quadrant.

From a fellow airline pilot, this is the least technical yet best analogy of the flight physics in the sim I’ve seen so far.

Would be nice if they copied XP11’s model and got rid feeling of riding a shaky rail track.

3 Likes

My experience is different - planes are not stable at all. I have always fly them. XP and FSX planes are much more stable for me. Turbulence over scenery… a week ago I was flying at Hawaii and C-172 was dancing from turbulence like mad.