I don’t know if engine damage is modeled. If it is, you need to reduce both the Manifold pressure and RPM’s within a couple of minutes of takeoff, or you’ll damage the engines. Typical maximum time at max MP and RPM is about 5 minutes or so, max. After that, damage will ensue.
Of course, that needs to be modeled for it to cause damage in the sim. I don’t know if it was.
This aircraft is notorious for not being able to fly for long if the manifolds is too high. Some code to make this happen has already been introduced in version 0.8.0
As for the Heading Bug, it is fixed in my working version.
The problem of the side windows is known : windshield texture on the inside of the windows which is a problem even though it is supposed to be able to show the inside fog. This is already corrected in my working version.
To slow down this plane, you have several method. One of them is named “glissade” in french also crabbed approach in english .
It consist in a double action: use the rudder to turn in a direction and in the same time use the yoke to turn in the opposite direction, the aircraft shoud loose speed because it go ahead in bias. You can alternate left and right movements with the rudder to the runway beginning and then land your aircraft.