Good Luck!!!
Thanks !
The change to the heading indicator was applied and despite a small scare after installing SU12 and its SDK, the Canso could be recompiled completely and it was tested under SU12:
=> it works perfectly.
During previous compilations, I had a lot of warnings about the creation of COMP textures. The problem is now fixed and the missing COMP textures are there… it remains to review the textures that were not processed in PBR, at least those for which it makes sense.
Rather than releasing a version with these two modifications, I started to add the rivets as decals, a technique I got to know when I started my Beaver (Return of the Beaver - #51 by LagaffeVFR5476).
It seems to work well. As there are a lot of plate joints on the fuselage and a lot of rivets, it might take me a week to do it.
I know the CANSO is ‘work in progress’ and as such I can’t tell if I’m doing something wrong or if its the aircraft still being fixed. Figured I try to find out by asking here - thanks in advance if anyone knows any answers!
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Water start, can start my engines fine but its impossible to keep the plane in position - it just starts moving forward on its own - I’m guessing there are no tie downs yet modeled? Is there a secret to keeping the aircraft in place while warming up?
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It seems hit or miss but half the time when I do take off almost immediately I start losing RPMs on both engines without touching tdhe propeller controls. Am I doing something wrong? I try to ‘warm up’ the engines but as noted in question 1 the aircraft starts moving forward if I do.
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When the aircraft first spawns in at a water start it doesn’t just sit there nicely in one place, its slowly turns back and forth (no engines are on). Again, do I need to do something or is this because its still ‘work in progress’?
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Once the engines are started it seems almost impossible to turn/change direction - is there a secret to turning in the water once the engines are started?
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I know ‘heading’ is being worked on but it seems that getting the AP/GPS to find and hold a GPS direction works off and on for me. Any secrets to getting this to work more consistently or is this again ‘work in progress’?
Trying to be patient as I know this is a free add on and other aircraft are being worked on simultaneously. This will be my favorite aircraft in the sim once complete. Meanwhile any help/hints/tricks regarding the above will go a long way to keep me plugging away in the meantime!
Correct, I don’t think he has a mooring modeled, and, no, as was pointed out above, I think there’s a link to a blog page describing how water planes do their warmup/runup when in the water, on the move. You don’t want to run your engines when moored anyway as you’ll stress the plane. This is the way it is, there is no way to set still in the water with the engines running.
It’s not a secret, typically, especially with planes the size of the PBY, you use differential thrust on the engines to turn (one engine faster than the other).
Are you making sure your CDI is set to GPS and not VOR/LOC? I don’t use AP very often, so I can’t help you much beyond that.
Thanks for the reply FlyingsCool! Any thoughts on why my RPMs seem to drop minutes into the flight without me touching the propeller controls? Is this because I’m not letting it warm up (is this even modelled)?
And yes, my CDI is set to GPS (seems like I need to turn it on/off sometimes to get the ‘GPS’ light on the compass to turn on) but even then it only seems to follow maybe half the time).
Before any flight you should open fuel valve and be sure that tanks are full.
If you start with CTRL+E, fuel valve aren’t open.
You are not the first to have encountered this problem. The opening valves are behind the pilot’s head so it requires some handling.
Fuel valves are definitely open. Its once I get airborne after say 5 minutes my RPMs start to drop. Must be user error so I’ll keep trying.
I don’t know if engine damage is modeled. If it is, you need to reduce both the Manifold pressure and RPM’s within a couple of minutes of takeoff, or you’ll damage the engines. Typical maximum time at max MP and RPM is about 5 minutes or so, max. After that, damage will ensue.
Of course, that needs to be modeled for it to cause damage in the sim. I don’t know if it was.
Turns out it was the manifold and RPMs - cannot leave them running high for very long. When monitored and kept in a ‘relaxed’ state everything works well.
So with everything else on Lagaffe’s plate I have some more CANSO questions but there is no rush to get answers. Just throwing them out there because this will be my favorite aircraft once complete:
How on earth do you get this aircraft to slow down during water landings? Any hints/tricks? Outside of almost completely cutting the engine nothing seems to work..
Will the side cockpit windows ever be made clear? At the moment they are all blurred out. MSFS has beautiful scenery and when flying this bird I can’t see a lot of it.
I believe he is working on adding a workable HEADING bug - is that correct?
Is there / will there be - a way to remove GPS? I like flying old school!
Cockpit textures need some wear and tear (just an opinion). Thought I read textures might be getting updated - true?
Again, no rush for answers..
This aircraft is notorious for not being able to fly for long if the manifolds is too high. Some code to make this happen has already been introduced in version 0.8.0
As for the Heading Bug, it is fixed in my working version.
The problem of the side windows is known : windshield texture on the inside of the windows which is a problem even though it is supposed to be able to show the inside fog. This is already corrected in my working version.
To slow down this plane, you have several method. One of them is named “glissade” in french also crabbed approach in english .
It consist in a double action: use the rudder to turn in a direction and in the same time use the yoke to turn in the opposite direction, the aircraft shoud loose speed because it go ahead in bias. You can alternate left and right movements with the rudder to the runway beginning and then land your aircraft.
- https://www.youtube-nocookie.com/embed/xVuCH5dohJ8
- https://www.faa.gov/regulations_policies/handbooks_manuals/aviation/airplane_handbook/media/10_afh_ch8.pdf (Crabbed approach)
I am studying the anchor available on the DHC-2 in order to add one on the Canso.
For the GPS, I wille see if I find a solution to hide it or to use a KLN90 model which can work ![]()
And at last, I am experimenting a UI modification which can display a Damage Mod on a child windows.
Wow..didn’t expect a reply this quickly. Thanks very much for responding. Sounds like the next version will continue to move this project in a great direction. Thank you.
I believe the only way to model an anchor is the event: FREEZE_LATITUDE_LONGITUDE_TOGGLE
Not ideal though as the plane will weather vane around its axis.
Hi,
Before the next version and although the integration of the requested button on the Heading Indicator gauge is already done, I wanted to propose another VC for the Canso PBY-6, with steam gauges.
I’m currently testing the code provided by another developer FALCON71 to model a KLN90B.
Add Freeze Attitude and It will keep its Heading too.
A slight bug was discovered by one of the users after the release of SU12.
This bug affects the engine oil temperature. In cruise, this temperature exceeds 100°C while it should be 80° ~ 85°C. The origin of the problem was found and corrected.
All the outer rivets are being made using MSFS_Decalc material. The advancement is 70%
Another bug is cutting the fuel inlet valves when using the CTRL+E control. The cause is being investigated.
Presumably a new version summarizing all these corrections should be released at the end of September.
Awersome job done by [LagaffeVFR5476].
Very realitic. Very nice textures.
Sweet plane to flight, stable.
Water landing are not so easy espacially because the speed must be watch very carrefully.
Plane without flap and airbrake ![]()
Water operations are bit diffiult without water rudder. But fround operations are very easy with front wheel configured.
Thank you [LagaffeVFR5476] (we’re exchange by email
).
I am also loving the PBY.
One issue though…the engines will die if I turn off the boost pumps. Shouldn’t the mechanical pumps take care of providing the fuel? Is there a switch I’m not setting correctly?
I’ve the same issue, checklist is not fully implemented, this plane is still WIP ![]()
[LagaffeVFR5476] working on a new engines config file to solves some issues, must be patience ![]()
I love waterboat. Currently I’ve Goose from BigRadial for small transit. But I’m looking to PBY because I’m planning to fly to Clipperton. Runway no longer usable and 1200km from near coast (Acapulco). PBY is ‘the tool’ for this trip (64 % of fuel tank required).
Sorry about CYMX/CHT3 and the PBY/DHC-2 but lately I’m very busy on a payware project I’m working on for Golden Age Simulation. This is a Stearman PT-17.
The dates are a bit tight and all my other projects were put in standbye. As soon as I have delivered the version, I could get back to my projects. Thank you for your understanding.