I’m sure it’s probably something I’m doing wrong. A quick summary of what I’m doing first:
I’m editing an airport to make it more accurate, an airport I did flight training at and one MSFS default AI gen kinda goofed up pretty bad. I watched a few YT videos and learned enough to get into trouble and have a mostly functioning airport built, but lots of minor tweaks still needed to be a finished product that frustrate me but I won’t get into here just yet as they are minor.
Biggest issue right now that breaks it is the original beacon tower and windsock won’t go away. My airport build is in place in the sim, I’ve dressed it up quite a bit with buildings in the proper places, the AI gen runway wasn’t correct, and so on. But one of the AI goofs is the beacon tower is smack in the middle of the taxiway and I put a new tower in an appropriate place, so now there are 2. Same with the windsock, put one in it’s proper location but the old one is still there.
At one point I had it gone, so I done something right at one time but now build and reload after reload it’s still there. I have both a polygon and rectangle entity to remove buildings. I removed a bunch of stuff in the airport properties but nothing seems to remove these particular objects. I didn’t have any trouble removing AI buildings in dumb places in the fields around the airport, so I know my exclusion boxes are working.
I have a few errors on build in the console I can share but since everything else is working I’m not sure those relate to these issues or not.
Thanks for any help, I’d love to be able to dress up some airports that hold significance to me for one reason or another. I’d also like to share them assuming I can get them to a good degree of quality, maybe not quite “hand crafted” but as accurate as possible with the scenery objects already present in MSFS and better than the AI gen for some of these small airfields.
Edit to add, it also appears the original fuel pump scenery is also sticking around, but it will disappear when I load the project, even though the current build is loaded in the community folder before I start in dev mode.