Seeing issues at a few airports including stock ones (KMCO) and aftermarket (KPVD) with apparent elevation issues. Taxying now reminds me of driving an off-road vehicle. Any idea what the issue is? At one point, these airports were fine. Now much less so.
Is it possible the airports you’re flying from are from areas with newly applied Photogrammetry? Try turning it off and see what you get. Also, make sure data is turned on, and your graphics/terrain settings are what they are supposed to be. Updating FS has recently been resetting changing my settings for me, because… who knows?
I’ve been working on Collings Airfield in Stow/Hudson. It’s smack dab in the middle of photogrammetry. The field needed some terraforming to get right. Photogrammetry doesn’t play well AT ALL with terraforming. It ignores the terraforming in places, and the grass floats above the ground where the terraforming would put it. I’ve turned Photogrammetry off for the time being. Not to mention, when you turn off photogrammetry, you get much newer Bing map data, which is nice, especially for this field.
The photogrammetry is from sometime between 2015 and 2017, whereas the underlying Bing data with photogrammetry off is much newer with the museum showing and the updated tracks for tanks there and the proper clearing at the south end of the runway.
(newbie at Blender, so lots of work to do learning how to texture)
There’s only one aftermarket PVD, I have it. Been flying out of it a lot before and after SU13, all runways. Haven’t encountered any terrain bugs.
Yeah, I just couldn’t remember who released it when I posted. That’s weird. For me, the ramp and runways were fine. The taxiway out to RWY 5 was “rough”. Annoying because I fly out of PVD all the time (as I do in RL).
Thanks for the info. I still am a “noob” when it comes to the tech side of MSFS. What are the pro’s and cons if I turn off photogrammetry? I always thought I’d see a big drop in visual quality and/or frame rates if this was off. Your screenshots look awesome by the way. Was just up at the Collings museum a month ago, that place is truly amazing.
I never run with photogrammetry on, uses too many resources and I hardly ever fly in those areas anyway.
But strangely on the last couple of flights I have encountered a few places where the scenery, including airports, harks back to the early days with a lot of anomalies. That said I have been having connection problems in VR, now sorted, which may have had something to do with it. We’ll see.
First of all, some decisions will be based on your hardware. I run an i7-11700K / 3080TI / 64 GB / 2X 1TB SSD system, and have a GB internet connection.
Generally, I like having photogrammetry on. But I could find myself changing my mind on that. Probably will just end up going back and forth. The New England area is pretty well populated with Photogramettry all over the place, at least out to Worcester way (I don’t tend to fly much further west than that, normally keep to the coast from NJ to Maine and inland to the lakes, White Mountains, Lebanon, NH, Burlington, VT, through CT, and such. After that I do a lot of AZ and CA).
Actually, your frame rates will go up with it off. Photogrammetry is pretty heavy on the data stream
The pro for photogrammetry is, the 3D buildings are MUCH more accurate, to the point you’ll see the proper signs and building names, relatively accurate buildings when viewed from 1500 ft and above (they’ll look pretty “melted” up super close), building coloring correct, etc.
The con is, you need a very good internet connection for it, especially around places like NYC. And the photogrammetry vegetation / trees couldn’t be uglier. OMG. That’s one of the biggest things I’m looking forward to MS2024 for is the replacement of all that super ugly trees and some such. And because they try to cover it up, you end up with 50% more vegetation than is actually there, and miss a lot of scenery. With it off, the vegetation/trees is much more accurate.
Without Photogrammetry, you’ll see the Blackshark AI buildings, which aren’t bad, they’re pretty accurate shape wise, and, as I found out, much newer Bing data for the ground textures. You’ll see on the ground what you see in the World Map. You will also see a lot of water towers as rings of pie buildings. You’d think that one could be an easy fix for the AI.
The thing you’ll miss when photogramettry is off is places like the industrial buildings in Lawrence look amazing with it on as you fly over to KLWM.
I still need to go check out what my Fitchburg airport addon looks like with photogrammetry turned off. I had to do a lot of fixing with photogrammetry turned on because it was using data prior to 2020 when they were still removing the crossing runway and upgrading the new runway. There’s still some navdata anomalies I haven’t figured out how to fix because the old runway is still in the navdata database. Because a lot of airports they have are laid out using old data, even though they say they are using updated navdata, they aren’t. The old runway is still in there.
It’s actually kind of sad that the photogrammetry and underlying geometry and ground textures are so different, as it makes it harder to make design decisions when developing scenery… which set do you develop for?
Yeah man, Valdez in Alaska is a nightmare to taxi. I always figured thats just how it is.