Hi, thx for post
, of course, you are right if we are talking about reality, it would be possible. But unfortunately you got carried away with fantasy and personify MSFS too much in relation to realism
. MSFS does not work that well, at least not yet, and the topic of crosswind is primarily related to problems in modeling quite simple functions. Torque effect like this it could be possible but not with this Argus engine, maybe if we use Twin wasp here (btw. I don’t think I’ve even encountered the torque effect anywhere in any model in MSFS yet), also note that the RPM has been increased gradually. Its also worth adding that I did take off from the other side (unfortunately I don’t have a video) and it was pushing the same to the houses, so it’s no Torque effect Im 100% sure). The rudder in MSFS hasnt alomst any effect at low speed (only the tailweel works), so you can’t counter the pressure of wind gradually like in real live, here it starts working suddenly as you can clearly see in the video, I deliberately use the rudder to the maximum from the beginning to show this senseless behavior, ailerons do not help here either and their effect is negligible, I know this technique and it could be used, for example, in P3D, nothing helps here, in MSFS at all.
And now the most interesting thing, I did this test then exactly in the same conditions but with full rudder to the left and also free (neutral with correct correction like IRL), the effect is identical. This just shows exactly where MSFS has prioritized and how unrealistic it presents behavior in this respect.
So yes, you are right in what you write, but if these were the effects here, I would be happy, because any person with aviation experience would be able to deal with them intuitively. Here at MSFS, we have a set of incomprehensible cases that, regardless of the pilot’s behavior, cause the same thing, without affecting the aerodynamic behavior of the aircraft. Undoubtedly, this is one of the greatest sins of the authors of this simulator. I think that, for example, the side wind is great in P3D (along with Active Sky), also in DCS it is impeccable, you can even fly with the scissor technique, which is practically unattainable in MSFS. They should fix it here and it should be priority for Asobo team. 
I read once interesting hypothesis that it could be the tire edge effect (what?
), which causes this behavior in MSFS if there is a crosswind (so it would be something completely different, maybe the weather is ok after all, but the probem is elsewhere). Who knows maybe it’s true. 