Since the last update, I can no longer steer the planes left or right on the ground. Am I the only one?
It’s difficult to say. The update yesterday was only NAV data, so it should have had no effect on any aircraft handling, or performance.
Double check bindings, controller calibration etc.
Thank you for this Information
Hallo, it was in the Support. The automatic rudder when starting was off.
Ideally, auto rudder should be off.
I found out my rudder peddles had become a switch binding instead of an axis binding. When viewed from behind they’d deflect from 0% to suddenly 100% with nothing inbetween.
To fix it I had to go into my rudder control settings and clear inputs for left axis and right axis then press one peddle forward and bind it to the single rudder axis. Now it acts as it should.
Yes, you need to assign an axis, not a switch.
Mine are on axis binding and no automatic rudder and the plane is still stuck to the ground. I can go full throttle with the brakes off and the plane won’t move. I jiggle the pedals and it will start moving, then I jiggle a little bit more and it will get glued again to the ground. Calibration, dead zones and sensitivity seem to be ok. There’s something very wrong with my rudder control.
Did they force auto rudder on in the patch??!? If so hahahahaha seriously?
My take-off auto rudder says off. All settings on “Hard” level. Who would need auto rudder in the first place? Maybe someone paying with a gamepad?
I have found that when the “Assistance -> Pilot control -> Automatic rudder on take-off” is off, I can no longer steer the aircraft left or right on the ground. In the “Assistance -> Pilot control” the “Automatic rudder at start” must be on.
I take it you don’t have rudder pedals or separate rudder controls then. You don’t steer a plane on the ground with the yoke / stick. You use the rudder for that. In a real plane, that would be with your feet on the pedals. When you select auto-rudder, it transfers rudder control to your yoke / stick.
I only fly with the keyboard and use the arrow keys to steer from the block of 10
Yup. That would be it then. You pretty much need rudder assistance with that.
One question about differential brakes. Could applying rudder only induce any braking effect? I’ve been experimenting with Virtual-Fly’s external app for yoke/throttle/rudder control bindings, which allows me to set sensitivity and dead zones very precisely. It also allows me to monitor both input and simulator gauges while using the pedals for brake and rudder control. I noticed that I can bring the plane to a halt while on the ground just by applying rudder with zero brake input. Is this possible? Or could MSFS be introducing its own braking effect even though the rudder profile on the sim is left blank?
That’s true. In the curve on the ground it slows down.
Well in that case mine slows down to much, to the point it takes too much throttle to get it back moving. As if brakes were pressed or parking brake were applied, which are not. I would rather not have to reinstall the whole thing to get rid of this. If there some folder or files I can delete, please let me know.
What were you controlling with? Also with the keyboard?
Yoke/Throttle/Pedals