I use Win 10 Snip & Sketch.
I have the same problem as you, in GA. Mine, on the other hand, goes to left (wich is normal). When I apply to the right, nothing changesâŠthen I use more pedal to the right and the aircraft seems to obbey but after a short time, keeps going to leftâŠand so I apply even more pedal to right and, suddenly, the aircraft moves to right abruptly! I read here at the forum that this behavior may be related to the way the friction is (not) simulated at msfs. Some suggest to adjust rudder sensibility. Maybe it can help (until next SU, for sure)
Itâs definitely ALT+F9, but you need to have the GeForce Experience software installed, and logged in to.
Hi, thanks, yes I have Geforce Experience, never used it though, but will sort it out when back from my holidays.
Itâs easy to use, and the videos can then be uploaded to YouTube, or elsewhere. They donât need to be long, just the take-off roll, and rotation should be enough I would expect.
If you can orient your view so that the camera shows the yoke, rudder pedals, and the controls on the centre pedestal, plus it would be worth showing the weather pane as well. I would also experiment with creating a custom weather setting, and deleting the default wind layer so there is no wind whatsoever.
Just a thoughtâŠhave you tried re-calibrating your joystick in Windows ?
They look said they were experiencing the pull to the right even with the joystick disconnected.
I hope a video of it happening will clear this up.
Hi all, just back from annual leave and will conduct more test and post results and videos on youtube. In the mean time, thanks everyone for helping me find a solution.
PH
Hi all,
I think I found the problem/solution: it appears that when the TFRP rudder pedals are directly plugged into the Thrustmaster TCA Airbus Throttle Quadrant rear TFRP plug, all MSFS default aircraft veer to the right â despite rudder calibration etc. (see picture). I have plugged the TFRP rudder pedals with the adapter directly into an USB port and this resulted into normal expected aircraft behaviour, so seems to be the solution, or at least on my system.
Some questions still exist, e.g. why did aircraft have no problem once airborne; also, it did not affect the FBW A320NEO and this issue did not manifest itself with X-Plane. Never mind, all is working fine and aircraft do not veer violently to the right when taxiing, taking off and landing anymore.
Thanks again to everyone looking into this problem.
PH
Didnât you say in an much earlier post that you had the problem even with your controllers unplugged?
Yep, thatâs right, even with the keyboard only connected it still happened. So there is definitely something not right, as this didnât happen with the A32NEO and also not with X-Plane. A little mystery, not to say spooky, but at least it works now and may provide a solution for other people as well.
Could it be that for some reason it was affecting nose wheel steering and not the rudder itself? That might explain the problem only occuring on ground. Make sure that there isnât an axis secretly assigned to nosewheel steering somewhere.
Do you think the issues come from people who has rudder pedals that isnât directly connected to the PC? Itâs probably explains why I never had the issue since I donât have a rudder pedal, and I use the twist axis on my TCA Airbus sidestick to turn.
Yes, that might be the case, although I could not find any binding to nosewheel or steering. I also looked into if it could be the right brake or axis of the right brake, but this seems fine too.
Hi, yes, in my situation that is definitely the case, and I am conscious that there are many hardware-software combinations possible, but it might work for other people too as it did for me.
You got me thinking though, I cannot remember exactly when the problem started as I used the twist axis on my TCA Airbus sidestick too before I bought the pedals and I did not have the problem from the beginning of installing MSFS.
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