Yup, same here. I don’t know exactly how Virtual Desktop does its wizardry, but I think it’s using parts of the Oculus runtime that are for Rift/RiftS rather than Quest/Link, and it’s doing frame capture on that with its own streamer, which is a lot more efficient than Oculus’ Link streamer. If VD could support ASW or motion smoothing, I don’t think I’d have any reason to bother with Link at all anymore, but unfortunately the dev himself said this is unlikely to ever happen.