Although I have a work around, I tried to find root cause on the distortion I see when using SteamVR. Can't figure it out

I notice it too with my Quest2 and SteamVR. There was some mention of it in the release notes for SteamVR 1.15.16 but I don’t think it was fixed - even for other Oculus HMDs:
Oculus:

  • Fixed issue with head position on Quest and Quest 2 that appeared in 1.15.15.

I like the SteamVR settings + using fpsVR with MSFS2020

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