I remember with the FSD PC-6 in FSX, it was quite impossible to stay immobile with engine on, always moving back or front because there was no real 0 point on propeller. Was a problem when wanted to load passengers or cargo on a pier.
What about your PC-6 ?
And do you plan to release a ski version for snow ?
I donât know if itâs possible, having a âdrag effectâ between water and floats stronger than the residual tendancy to move, combined with a real 0 prop pitch should work.
As on land, the plane weight is strong enough at idle to keep the plane from moving.
A good workaround could be to have a marine anchor, released by opening the floor trap !
Of course, this also need a winch on roof to get the anchor back in plane.
You should always ask me for a clever and elegant solution to an issue !
What we learned now MSFS âwater physicsâ is much better than in X-plane. Years ago I made âReal Anchorâ mod for X-plane and I know what we want to achieve here.
Nice! I was flying the float 172 earlier today, and although they deploy there they donât do anything. Any kind of crosswind, and you can really only turn in one direction unless you risk going full power to get airflow over the rudder.