[ANNOUNCEMENT] JRF-6 Goose | Big Radials

Currently flying the bush trip included in the product, it’s excellent, with varied sceneries. I’ve done many on the sim and it’s one of my favorites.

Or, if we’re talking about on the water, the issue is most likely due to the water being essentially a plane of ice and doesn’t provide any force against the hull.

True, the water seem to have no friction. I hope they will fix it some day, but I’m sure it’ll break all float planes in the process.

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In case you miss some basic radio navigation capabilities of the Goose, let me do a little self-promo :innocent: of a mod I recently uploaded to flightsim.to

The mod converts the Radio Compass gauge to NAV1 RMI and ADF gauge.

The ADF frequency needs to be tuned from some external app for which I recommend a free MSFS Mobile Companion App. It is linked on the download page together with a link to an in-game panel for the Mobile Companion App in case you are flying in VR.

Have fun! :+1:

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Wow! Thank you! Some classic nav instruments were what I was really missing from this plane.

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Hey anyone else having issues with the rudder on this beautiful bird?

The rudder will “snap” back to center despite full left or right rudder. Even if I slowly move the rudder left or right it will snap back to center.

No legacy controls, no AI rudder enabled…

Switching controller profiles (to default for example) does nothing to resolve the issue either.

Is it just me?

Make sure you don’t have the parking brakes on. Turning on the parking brake will bring down the orange levers over the rudder pedals, also snapping them into the neutral position.

Lumpy you are a genius! :nerd_face: …Huh. That’s kind of a weird thing to say aloud.

Anyway, do you hear that sound now? That’s me enjoying this bird again, AND trying to erase my question about the rudder. Back to your regularly scheduled program everyone.

Thank you!

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No worries. I just happen to have hit the same problem myself.
Do leave your question up - it may be useful to others if they have the same problem.

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I think we’ve all done it at least once. :laughing:
“Wth is wrong with my rudder … Oh right”.

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It’s an odd case of a very simple and elegant real life solution (there is absolutely no way you could miss releasing the parking brakes with them hooked over the rudder pedals like that) that doesn’t translate to the sim at all (it’s incredibly easy to miss releasing the parking brakes because they’re hidden away over the rudder pedals like that.)

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Has anyone noticed that the Big Radials Goose barely consumes any fuel? I’m currently finishing up a max-range (just shy of 600 nautical mile) cruise but the Goose has used only about 1/3 of its fuel. This thing could probably make it from San Francisco to Hawaii!

Is there any way to fix this? I’m planning a round-the-world trip and I’d like it to be as realistic as possible. Leaving the fuel consumption as it is would seem like cheating, and reducing the fuel to 1/3rd of its maximum kinda feels un-sim-like.

I just figured out the problem and the fix. For those who are interested, the BestPowerSpecificFuelConsumption value is set too low in the SimObjects/Airplanes/bigradials-aircraft-goose/engines.cfg file. It’s set to 0.32694 (not sure why they came up with that specific number - it may have to do with hexadecimals?). Anyway, oddly enough, a value of exactly 1 makes the aircraft perform according to specifications.

Change the line to read as follows and it’s fixed:

BestPowerSpecificFuelConsumption = 1; was 0.32694 ; SFC at Best Power mixture ratio

I added in the old value after the “;” just in case anyone ever wants to switch it back.

Happy realistic fuel consumption!

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I just took Cutter’s Goose on a night journey - the big hop (for a Goose) from the island of Niue to Aratanga. It’s 577 nautical miles, so technically beyond the Goose’s 560nm range, but with a following wind and flying with the best possible fuel economy (which made the trip take a full 6 hours), I touched down just after the sun came up. Here’s a pic I took a few miles from my destination:

When I touched down at Aitutaki Airport, I had just 24 gallons (out of 220) left in the tank.

Note: this was with BestPowerSpecificFuelConsumption set to 1 in the engines.cfg file, in order to get realistic fuel consumption. Big Radials ships the Goose with fuel consumption set to 0.33, which gives the aircraft the ability to fly about 1800 miles, which is totally unrealistic.

This is the longest single hop on the way from the US (or pretty much anywhere else) to Bora Bora (the real-life equivalent of Tales of the Gold Monkey’s Bora Gora), so I wanted to make sure it could be done with realistic fuel usage.

Next, I plan to live out my fantasy of flying Jake Cutter’s Goose from Bora Bora (or Bora Gora). Adventure awaits!

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Well done :wink:
Are you aware of the bug of extremely high fuel usage if you start in water in the Goose? I wonder if your fox addresses that also?

Seems to be (not just me) that the left engine shuts down after about 5 mins if you start in water due to the tank running dry that quickly.

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Yeah, I’ve had that happen too, so I don’t even try to take off from the water anymore.

I doubt adjusting the fuel consumption fixes the bug, but I guess anything is possible.

Hopefully Big Radials will squash that bug soon.

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It’s been like that for many many months now. I don’t think they are interested in their own product here any more sadly.

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Is it possible to just add more fuel after getting airborne? Could that maybe reset the bug? I realize it would only be a work-around, but if BR aren’t doing anything about it, it may be the best we can do.

I don’t think that will change anything if you add fuel before the engine dies. It will still be using ridiculous amounts. After it dies, and restarting engine in-flight… would certainly add to the workload after take off! :slight_smile:

I think the issue is something with the crossovers so just adding more fuel or jump-starting her won’t change the state of that. Someone in another topic did find a decent sounding workaround but I didn’t try it. Will see if I can find the post :wink:

EDIT: here it is:

But as I replied we are pretty limited with water bases let alone ones with C&D parking spots :confused:

I just did a quick test starting hot from a water runway, and the bug still occurs with the consumption set to 1.

I tried resetting the fuel in midair, but it still keeps dropping crazy fast. I didn’t try stopping and restarting in the air. Might work, but might also crash the plane.

Speaking as a modder from way back (anyone remember Red Baron 2 or Silent Hunter 2?), it sounds like one of those bugs that’s caused by a simple typo in one of the config files - or at least I’m hoping it’s that simple. I might take a look later today to see if I can find any value that looks fishy.

But more likely it’s something that’s hard-coded, and without getting some genius coder on board, we’re probably out of luck until BR chooses to address it.