I recently noticed that on Ultra, things that are at a far distance seem pixely/jagged (possible AA issues?) I have an RTX 3070 and maybe 2-3 weeks ago the game looked great. After a certain recent update it seems to visually have been effected. I did change the Sharpness and FIlm Grain to 0 in the Userconfig so I feel like it should look better…
It just seems way too pixely for the settings/hardware I have.
Its definitely affects 1080p the most. Having own both a 1080p and 1440p 1080p suffers more with aliasing.The game is literally visually stunning on 1440p and my card is a lot less powerful than yours and I still happen to get decent performance.
Yeah… Dang I think the update before World Update 2 is what efffected it for me. When I first got the card a few weeks back the game looked amazing. It still looks really really good but obviously at far distances it takes away from the immersion a bit. Wonder if there’s a setting I can change anywhere to help…
I messed with my Nvidia settings (2080ti) (at work now can’t screen shot them) and changed all the settings related to AA to render best possible visuals. My sim still flies very smooth and now the harsh edges are smoother…try checking those out.
Will do. Specifically, I was doing touch and gos at Incheon 33L and noticed shimmering terminal buildings in the distance. Also generally over sharp graphics, that’s when I started messing with Nvidia. I noticed a difference.
Interesting that some think it’s gotten worse because as a 1440p user (RTX 2080 Ti) I finally feel like the game is looking better than the previous past 3 updates… at least my photogrammetry seems to be drawing out at longer/higher distances than previously which was a huge buzz kill for me (seeing the triangles as buildings).
I still think they can improve on AA especially on higher end rigs