Antiaslising and Render Scale Degradation in SU5

After Sim Update 5, the quality of graphics and antialiasing has been degraded to a point where there is about 20% loss in details both in the cockpit and the scenery. Much of the optimization has come from lowered graphics quality rather than code and multithread optimization. This issue is much more noticeable in high fidelity VR such as Reverb G2. Any menus or ATC screen shows jagged lines and shimmers that were not there in SU4. The trees and building lines shimmer to a point where the photorealistic scenery is no longer there.

It is nice to have the FPS bump and reduction in stutter, but not at the expense of the realism and graphics fidelity. Please fix this or give the option to bring back the graphics fidelity for those who run VR with high end GPUs.

Here’s the current discussion on this issue.