Any chance running with GTX 750 ti?

Per this forum, MSFS 2020 worked with a GTX 750 ti, then volumetric clouds were a problem but there was a fix. However, the minimum is listed as a GTX 770. I will soon receive parts for a computer upgrade: Ryzen 5600x, 32 gb 3200 Mhz memory, Asus TUF Gaming Pro X570. But I’m stuck with my old GTX 750 ti for now. Will it work? Is there a message indicating the configuration does not meet minimum requirements but it will continue loading and I can run with Volumetric clouds off?

A 750ti is better than what I have especially if it’s a 4GB one. In that case it should be ok for 1080p with an 80% renderscale at least.

The message can simply be clicked away.

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Yes, the issue with the flickering clouds on GeForce 600/700/900 series GPUs was fixed back in December, so you can now run the game without any problems. However, there is no guarantee that it will continue to be compatible after the upgrade to DirectX 12, which should be later this year.

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I wouldn’t expect a DX conflict but then again it’s MSFS so all bets are off.

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Great! Sounds like I’ll be able to use the sim after the upgrade, even if it won’t take advantage of everything it offers until gpu prices get realistic again. Thanks for the info!

So will it warn about not meeting minimum requirements, but let me proceed? Or will it just let me install without any problem?

It will let you install and play without problem and if you have the 4GB card it should run quite well.

I only have a GT1030 2GB passive and yet I am happy to wait for my new card rather than being scalped.

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That’s terrific! Thank you.

And I’m with you on not wanting to be scalped!

Looky Here

The GPUs that suffered from flickering clouds all had in common the lack of Direct3D feature level 12_0 support, so I think it’s likely they will make them obsolete again when DirectX 12 releases.

Yes, you will get a warning about the minimum requirements every time you boot the game, but after that it will work just fine.

I think there’s two versions of DX12 specifically to ease compatability problems.

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What they could do is ensure compatibility with Direct3D feature level 11_0 by including fallback rendering methods, which would allow newer GPUs to take advantage of the latest features. That is if they want to though. When the flickering clouds appeared, they were very eager to render these older GPUs obsolete, and only changed their mind when there was an outcry by the community.

As such I am expecting that they will not bother maintaining compatibility when the time for DirectX 12 comes, but if they do so it would be a pleasant surprise.

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Figures…I’ll probably just get it working and then MS will release DirectX12 and drop the low end cards before the graphics card shortage is either greatly reduced or eliminated. I hope not, however!
Thanks for this information.

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Due to the GPU shortage I think it would be somewhat indecent of them to drop support for GPUs that meet the minimum requirements (like the GTX 770), so I also hope they won’t.

Anyway, here are some tips for the GTX 750 Ti:

  1. Assuming you’re playing at 1080p, maintaining any frame rate above 20 FPS is going to be difficult, so I would recommend setting the frame limiter to 20 FPS. It might seem low, but the internal limiter ensures very consistent frame times so it actually looks quite a bit smoother than you’d expect. Reducing the panning speed of cameras can also help with perceived smoothness.

  2. Generally you’ll want to keep your settings at Low, especially if you have the 2GB VRAM version. You should enable TAA and 16x AF since both are essential for a cleaner picture, and look into turning up CPU-intensive settings instead like Terrain/Objects Level of Detail.

  3. Experiment with the resolution scaling slider, and make sure to have TAA enabled. At 1080p, 90% and 80% can look quite acceptable. If your native resolution is a higher one, I find that TAAU can cause a big performance hit, so simply play at a lower resolution instead.

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Regarding the GPU shortage, you’ve said exactly what I was thinking. Appreciate the tips!

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For low end cards terrain LOD is one of the biggest fps killers out there and should only get upped once everything else is running smoothly.

For 2GB vram cards there are basically two choices, 720p (e.g.1280x720) @ 100% RenderScale or 1080p @ 50% RS, performance is similar but I personally prefer the latter as 1080 is native to my monitor and 50% is a scalable integer making it less blurry and easier on gpu processing, with a lower effective resolution this allows me to tweak a little more eye candy such as clouds to medium and reflections to ultra and if I can maintain about 25ps at an airport or low over a city then I know I’m good. Vsinc off also works and I’m undecided which is better, on or off.


Also I think a 4GB vram card should manage 80% renderscale with these settings, of course according to my integer logic 75% would be even better but it’s not available.

This is at my settings above, the few stutters don’t happen if I’m not recording. Just remember that I’m running an unsupported 35 watt fanless GT1030 with just 2GB vram that I bought to use in a camper van. Run it at 1080p

HD 1080p

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Thanks for the insight, it’s interesting to see how the simulator runs on various older hardware.

On my GTX 750 2GB, I find that texture quality, clouds, ambient occlusion and reflections seem to increase VRAM consumption the most. With Terrain Level of Detail I’m not seeing noticeably lower GPU performance, though at 100 and above I am getting frequent disk swapping because I have 8GB RAM (on the live build at least).

It’s important to note that the GT 1030 only has 48GB/s memory bandwidth, while the GTX 750 Ti has 86,4GB/s, which helps a lot at higher resolutions. While Pascal had some colour compression optimisations, GP108 only has 512KB L2 cache while GM107 has 2MB, which should mean the effective bandwidth can be compared accurately between the two. With the GTX 750 Ti, I don’t think it’s worth playing at 720p or similar.

Finally, aiming for true integer scaling is not really needed with TAA enabled, because the temporal upsampler gathers information from several frames to reconstruct the final image. As far as I can tell, there is no spatial upscaling going on with the TAAU implementation.

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Now you’re getting beyond my realm technical knowhow but yeah I guess … interesting what you say about TAA because I don’t think I’m imagining it. Remember I am severely strapped and every slightest thing can make a noticable difference. LOD is very much a killer for me which from what you say is probabaly just low bandwidth.

Clouds and reflections eat the vram for sure but I can’t live without them and anything less than ultra reflections looks rubbish IMO as does low on trees and buildings. Everything else I can use within reason.

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Wow! I’ve upgraded my system to a Ryzen 5600x, Patriot Steel 32gb ddr4, Asus TUF Gaming X570 Pro (wifi), and my old, trusty Asus 750 TI OC. Immediately I was running MSFS 2020 at medium settings prior to the July 27 update… After the update was instaled I kicked it up to High settings and found I can run 1080p at 20 fps! I’m amazed! I won’t be upgrading to a 3060 anytime soon😊.

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Nice one. Setting 75% renderscale will help too or as I often do 1280 x 720 at 100% and push up the LODs. That last update was amazing.

Enjoy!

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If you have the option to upgrade to a 3060 upgrade .Its way way better than the 750ti.You would want to upgrade for future proofing of the sim.30-45fps average with good visuals will give you noticeably better experience. Looking at the upcoming hotfix and patches they are improving visual quality, increasing the LOD who knows may possibly impact some performance depending on how it goes .Hoping everyone benefits.

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