can we get confirmation that current panels will be supported in the xbox version?
if not, will the xbox version accept simconnect protocol connections so a “bridge” using a raspberry pi or low power pc would be possible?
panels and simconnect are 2 of the main requirements for this to be accepted as a true “sim” and not an arcade game by the flight sim community, this could even replace a few sim rigs that are starting to struggle on aging cpu’s…
dont drop the ball Asobo…
i understand that current pc peripherals like the saitek yokes, current honeycomb products and thrustmaster flight products will not be compatible.
before logitech made their driver you had to use a program called spadnext that communicated with msfs via a protocal called simconnect, there are a lot of pc products that use simconnect from motion seats to android phone instrument displayes, and i believe the standard is used by nearly all sims from plane to car
True, but not all Games on XBox allow them. I assume MSFS to support it though since inhibiting it would be just nuts.
As for SimConnect: We’ll only know when it’s released. Just wait a bit and all the info will be out.
If I’d plan to use XBox, I’d not buy any peripherals right now at all but wait for some reviews and tests on what and how all of it works. You might need a separate PC/Laptop to run your drivers and third party application that interfaces with MSFS on XBox, at least if SimConnect is exposed by the console.
on xbox they could implement multiscreen like they did with forza motorsport back in the day, one console for each view, network linked,
get a series x for the front window then 2 series s for the side windows
but… neeedddd perrrripppherallllsssss… asobo, let us know… will our generic pc peripherals be ok , for something that could be this genre defining i would hope its as open as possible using any device that can respond with HID information, understand logi/saitek panels will probably need a raspebry pi to simconnect bridge via spadnext or the like
but yoke rudder pedals and hotas? i dont need another, go tno space to store them…
im after existing peripherals, like the current yokes and hotas systems that are already in use in many sim setups, if this is a sim it needs to support those things or it needs to drop the simulator monica from its xbox release title…
Short answer. No. And there isn’t anything that Asobo can do about that because for this the issue is firmly with Microsoft and their requirement that Xbox peripherals feature an Xbox specific chip onboard the controller.
Honeycomb have apparently developed some Xbox hub type thing that will make existing PC Aloha and Bravo controllers compatible and there may be third party adapters available at some point as there were for previous versions of Xbox. I’m not sure how much “extended functionality” this would allow something that wasn’t a Honeycomb product though and “generic” third party adapters might offer even less.
i don’t know, a keyboard and mouse don’t need an xbox logo to work on xbox, its game based if it is used or not,
i think microsoft know that a lot of sim flyers are seriously contemplating retiring their ageing pc’s and repalceing them with cheaper option of an xbox series x (or more if they adopt forza style multi console multi screen
a hid device is very easy to read even when you dont know what make model it is, it simply returns a set of values and a descriptor that says if each datapoint is analogue or digital, a mouse returns 2 analogue data points (x,y movement since last send) and 5 digital data points, left right middle and scroll up/down. ps3 could use a g25 and g26 that had no special chip if the software was written to support it.
And I’m sure that Microsoft will be more than happy if those sim flyers also replace their ageing peripherals and replace them with supported devices from their partners which will work with their Xbox.
While I still have a hardware panel full of Saitek gear driven by Spad.neXt, I think it’s game over for Saitek. Logitech seems to have aquired the product line in the hope to squeeze a few $$$ out of it but didn’t invest any R&D into further development (say, integrating Hall sensors). Even worse, the best of the products, i.e. the Cessna controls, were cancelled soon after acquisition.
I had a contact with Logitech on support for AeroflyFS2 (at a time when this was still vital) and during a few mails back and forth I was unable to even make them clear they would need to write drivers to support it. Perhaps it was me being too dumb to explain.
Unfortunately, there isn’t much alternative in the price range. I hope, the event of MSFS will initiate new 3rd party developments in the foreseeable future, as we see in the controls department already.