Yes, I also got that. Some people state, that this came with upgrading to Windows11.
I have even better performance in VR.
Was even able to add another 10 TAA and max cubemap reflections to my config for even sharper visuals!
Also added my 80GB worth of community folder mods back and everything is working fine.
Reverb G2 using Open XR crashes when I try to come out of VR, in SU6 as it has since SU4. I thought you guys worked on stability of VR for this patch. I was very excited for the new patch now I am very disappointed.
For me, VR is now as good as it’s ever been, but I don’t use it often as I only have a 1060 pushing the Reverb G2, so run at 50% render-scale in-game. Good for non-serious flying only, as I can’t easily read most instruments or avionics.
I’ve often had issues with elements of the UI corrupting when switching flights/activities, leaving me unable to click ‘Fly Now’ once the flight has loaded up, and had weird reflections or lighting in the cockpit, but today I made a full flight in the DC-6, landing in a photogrammetry area and it was a thoroughly positive experience - even with fuzzy graphics and a lacklustre frame-rate. No issues switching in/out of VR either.
I second this. Initial flight seemed more stuttery (EDIT: Next flight was really smooth actually), doesn’t look as good as SU4 and, worst of all THE SHIMMERING ON MID-DISTANCE AUTOGEN BUILDINGS AND TRESS IS AS STRONG AS EVER. Very dissapointing.
I don’t know what it is , but for me and vr with quest2 and airlink its a lot of stuttering on ground , once i takeoff it goes away. Been having this from since SU5 .
For me, performance are ok, optic nearly SU04, still a little overexposed, but better than SU05.
SteamVR / Pimax 8kx @3272x3352 per eye - ingame res.100% / no repro
Nvidia TRex 24Gb max OC /32Gb@3800 c15 / email@example.com
I know that the short 20 minute flight I had today my Reverb G2 had sudden view shifts, sometimes bouncing between many cockpit views. I probably pressed the spacebar to recenter a dozen times. If that was SU6 or something else, it was annoying and destroyed the fun of flying.
Oh yes, and the miserable micro-stutters are gone, because the Sim is finally using more VRam again.
(In New York now again 20 Gb instead of 8 Gb in SU05)
3080 and G2. Performance is a bit more consistent.
However I’ve seem to have developed a cyclic 1 second interval FPS loss. Seems like the old “glass cockpit refresh FPS reduction” has resurfaced itself.
For me, the shimmering is noticeably worse than SU5. Like immersion-breakingly bad. It’s mainly things in the foreground - panel, aircraft, etc.
Setup is 10700k, 5700xt, Oculus Quest 2. I didn’t make any changes to settings after the update.
In VR I now have even more CDTs than before SU6 (G2, i9 9900k, RTX 2060 Super, Windows 11).
For me the update SU6 was very succesfull. I also updated windows to windows 11 (not a clean install but keep apps and files). I saw that WMR had also a update. And update nvidia also to 496.13. The sim is now very smooth.
I don’t no what happened. But in VR i can no fly with medium settings and render in OpenXR tools and in the sim set to 100 procent. Distance and buildings also to 100 (I have now 30-40 FPS in VR! Not in VR with ultra and high settings i got 40-50! (monitor 2560x1440). Before i have to set the render in OpenXR set to 70 and in the sim to 100 procent and had only 20-30 Fps.
For now cross my fingers, great work.
I have a 9700k with 32 RAM and 2080 GSX card. Reverb G2, V1 cable works for me…
I use Flight Sim Discovery (the mod) as a Moving Map under VR (Reverb 1). This one and similar moving maps had terrible shimmering/aliasing up to becoming illegible before SU6. This is gone now, the map is clear and properly anti-aliazed.
Otherwise I think shimmering in the far distance is reduced but objects like fences and poles still show artifacts. Plus, the image is still too bright.
Performance may be down by 1 or 2 fps but not by a big margin.
It might be off topic, but is Ryzen 5600x pair with 3080 good for VR? Thanks
Overall improvement for me.
A problem I’ve had since SU5 and still in SU6 - Once in VR, I often need to raise MSFS render value above 100, then return it to 100, before starting flights, otherwise the flight is very stuttery. If I do this, the system maintains 23fps or more for consistent reprojection.
^ This is only necessary if I wish to use OpenXR Dev Tool set to 100% and MSFS render scale at 100% with the in game graphics set with LODs at 200, ultimate etc.
Regarding sudden changes in performance from day to day, something that’s caught me out a few times is that after some windows updates, windows Game Mode switches itself back on. I need to check it periodically.
I still get the best performance by setting - HAGS off, Game Mode off, ReBar On (in bios), and double checking MSFS is the program in focus
SixEyELessOUIja yes it should be fine IMO
Should I upgrade to 5950x? Any gain for vr? Especially for msfs. Thanks again!!
I have 5900x + 3080 + 32GB 3600 ram in one PC
I have 5950x + 3090 + 64GB 3600 ram in two other PC’s
There’s about 2 - 3 FPS difference between PC 1 & 2 in MSFS (and other games)
I don’t think going much above 5600x, 3080 and 32GB is worth it just for MSFS (especially the price difference), but for other apps, yes
Edit - just want to mention that I also swapped out a 3950x with the 5950x in PC 2 and saw no improvement in MSFS
Ok thanks for the info, I’ll save my money! I really appreciate it!!!