Any way to "hack" weather generation to manually force fog?

How?

If the sum total of a training goal is to fly an approach using a particular panel configuration to 200ft and 1/2sm, how is the new system any better than what active sky produced in FSX? The approach lighting system still fades into view in exactly the same way.

The only difference is, in FSX when I set this weather I knew that it would exist exactly as I set it.

In MSFS, not only can I not set weather parameters with the same precision, they actually vary over time. I can set up overcast skies with cloud bases on the ground and max precip and get some pretty low vis… but if I shoot 5 approaches, the outcome of each will be different. Some I might miss because I never see anything, and others I might get the rabbit at 500ft.

This is not a sim training environment. Variability is fun when using live weather, but if I’m setting the weather, I want it to be what I set. Not with thin and thick spots.

But I don’t understand why you perceive a necessary difference here. Why can’t the sim set a global weather system, exactly as I specify, and it still be volumetric?

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