Valve Index
RTX2070S (latest drivers always)
Ryzen 5 3600X
32GB Ram
Installed on a 1TB NVMe SSD
I’ve been away from MSFS2020 for a few months. I had been able to dial in my VR performance pretty good using a combination of settings found by reading posts on here, YouTube as well as my own trial and error. Although I was getting relatively smooth flying using almost exclusively the C152, I was never really satisfied with the visual quality. The buildings were a mess, the trees were weird and the roads were from a nightmare scape. Flying at above 5000 feet helped, but I wanted to fly low and slow.
So I switched to the Elite Dangerous VR grind. But all the while, I always kept an eye on this forum as well as the MSFS subreddit… looking for a breakthrough… a new patch, sim/world update that would bring the VR visuals to where I wanted them to be. I was just seeing the usual posts from users with 3080s and 3090s (… and by the way…WHERE IS EVERYONE GETTING THE 30 SERIES CARDS???), but not seeing or reading anything making me want to come back just yet.
Then that YouTube video popped up in my feed and I gave it a watch. I was intrigued but skeptical. The comments were also very intriguing… I clicked over to this forum and low and behold a post with over 200 comments talking about this “one weird trick”. I had to try…
Oh no… I had done a full Steam re-install a month or so ago… I had to re-install the sim. A full day of waiting…
Then I jumped in. I wanted to see where I was at. I verified my settings and made sure I was dialed in pretty much like I had it a few months ago. Low to medium… several lighting effects off. Clear skies, no AI. Bare bones as usual. Made a few flights… yeah, pretty much how I remember it. Pretty good! relatively smooth… good aircraft interior resolution. But mediocre visuals.
Then I pushed the PC render scale to 200. Jumped in to VR… meh… ok, about the same… are the trees a bit better? maybe? the buildings? maybe? hmmm. I fiddled around a bit more. I pumped the PC side to ULTRA on everything. Full screen, 1440p, everything maxed. Jump into VR… meh. Is it better? I don’t think so really.
I then go into the VR settings… I say F* it. I push nearly all settings to ULTRA… max the texture… leave the VR render scale to 100. (I had my frames locked to 22.5 at 90mhz in SteamVR). I verify that PC is still fully maxed.
Ok, set up a flight just outside Chicago. FLY.
Oh… I see waves… I see trees like I’ve never seen, the buildings are still a bit weird, but waaay better… what’s happening!?! It’s not a smooooth ride… but it’s fricking playable! I’m still hitting my 22.5 FPS… the cockpit is so clear… the plastic textures… the gauges… whoa.
I jump out and tune down the VR settings a bit… mostly HIGH some ULTRA (trees) with only a few Medium. I go back and forth… settle on 24FPS locked at 120mhz… flying out of Innsbruck, following the valley at sunrise. Tweaking the odd setting. WOW.
I don’t care if you thing this is all in our heads or its a placebo. IT IS NOT… something happened. There is some cross talk between the PC and VR settings…
The feeling of realism looking at the houses, trees, streams and fields is like nothing I’ve experienced in this sim before in VR.
I honestly think this is how it was SUPPOSED to be from the start… someone messed up over there and we just happened to plug the right wire back in and it works. Now they can “fix” it so we get this level of performance by default.
Sorry for the long post… I was tired of the 1 line posts of: “… tried it. didn’t work…”
Matt