With all due respect, this thread is not about mesh morphing as described in #14 but a whole different issue of popping textures in several regions of the world (most of Europe as to now, and spreading to americas and other continents)
It seems that Bing is updating imagery data and this new data is getting gradually injected in the sim but only at LOD0 (the highest detailed textures), which causes these mismatched texture to suddenly pop in when approaching terrain, and then to pop-out.
Those texture are sometimes taken at different time of day or seasons than the original ones and they ruin low-VFR flying or approaches for a substantial (and growing) amount of flyers.
Please, have a look at the thread for more details
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